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Available for Download: How to Plan Game Environments and Level Designs

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L4D: World Scale and Dimensions

May 21, 2009
Category: Left 4 Dead Mapping

<--L4D: Installing Authoring Tools and SketchUp

L4D: Creating Geometry

Player's scale are important to keep your levels in proper dimensions.

Here are the key dimensions:

Player Scale

Architecture Scale

Width/Depth: 32 units

1 foot = 16 units

Height: 72 units

Door Width: 48 units

Height Crouching: 36 units

Door Height: 108 units

Eye Level Crouching: 32

Hallway Height: 128 units

Eye Level Standing: 64

Hallway Width: 64 units

Slope to Climb: 45 degrees

Stairs Height: 8 units

 

Stairs Depth: 16 units

 

Max Step Height: 18 units

 

 

 

L4D: World Scale and Dimensions

L4D: World Scale and Dimensions

 

© 2008-2011. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

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