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L4D: Adding Lights Tutorial

Category: Source: L4D1
May 22, 2009

Adding lights in Hammer Source L4D.

Notes:

1. Make sure you have a light source. A lamp, sky or fire are examples of light source.

Using the adding props tutorial, add a dynamic, static or physics light source.

2. Entity --> Light, Light Directional, Light Spot, Light Dynamic or Light_Environment

Light: basic light source

Light_Spot: creates a spot light effect, directed light

Light_Directional: a dynamic light_environment

Light_Dynamic: light that can be moved and changed

Light_Env: is used as a sun or moon, you must have a skybox for this to take effect.

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3. Select the light entity and Alt+Enter for Light Properties Option.

Here you can change the color, intensity and many other options you see listed.

For more detailed explanation for each one visit wiki.

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4. In 3d viewport under camera, you are able to view 3D Lighting Preview and 3D Ray-Traced Preview.

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3D Lighting Preview: doesn't reflect exact light you will see in game, but it is a good start.

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3D Ray-Traced Preview: renders a screenshot of your view and provides a better accurate lighting in game.

This will only work if you have 3D Lighting Preview turned on.

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