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Available for Download: How to Plan Game Environments and Level Designs

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L4D: Adding Lights Tutorial

May 22, 2009
Category: Left 4 Dead Mapping

<--L4D: Adding Props

L4D: Compiling Tutorial-->

Adding lights in Hammer Source L4D.

Additional notes are below.

 

L4D Mapping: Adding Lights Video Tutorial

 

 

Notes:

1. Make sure you have a light source. A lamp, sky or fire are examples of light source.

Using the adding props tutorial, add a dynamic, static or physics light source.

 

2. Entity --> Light, Light Directional, Light Spot, Light Dynamic or Light_Environment

Light: basic light source

Light_Spot: creates a spot light effect, directed light

Light_Directional: a dynamic light_environment

Light_Dynamic: light that can be moved and changed

Light_Env: is used as a sun or moon, you must have a skybox for this to take effect.

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

 

3. Select the light entity and Alt+Enter for Light Properties Option.

Here you can change the color, intensity and many other options you see listed.

For more detailed explanation for each one visit wiki.

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

 

4. In 3d viewport under camera, you are able to view 3D Lighting Preview and 3D Ray-Traced Preview.

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

 

3D Lighting Preview: doesn't reflect exact light you will see in game, but it is a good start.

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

 

3D Ray-Traced Preview: renders a screenshot of your view and provides a better accurate lighting in game.

This will only work if you have 3D Lighting Preview turned on.

l4d mapping, left 4 dead, left 4 dead map tutorials, hammer, source

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Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

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