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L4D: How to Create Survival Gametype Part 2August 11, 2009
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Left 4 Dead video tutorial shows you how to create a survival gametype.
Check out part 1 to get started.
L4D Mapping: How to Create Survival Map Part 2 - Video Tutorial
Notes:
1. After creating all the entities that we need in Part 1 of the tutorial. We now need to create nav_meshes for our survival map.
2. Setting up nav_meshes is similar as in my previous tutorial, but with a few extra exceptions.
4. Set nav meshes up through console as follows:
nav_edit 1: turns on navigational editing
director_stop: stops the director from spawning infected
nb_delete_all: removes the survivors and all the infected from your map
z_debug 1: shows you what attributes are set for each nav_mesh
nav_mark_walkable
nav_generate_incremental
nav_flood_select: selects all
mark FINALE
nav_flood_select: selects all again
mark BATTLEFIELD
We now need to mark a Player_Start and BattleStation.
nav_toggle_in_selected_set: select a set that your mouse is pointing at and where you want a Player Start to be.
mark PLAYER_START
Battlestation creates an area where the bots know where they should be to defend themselves against the infected. You want to select specific areas for Battlestations according to your map's design.
nav_toggle_in_selected_set: select a set that you you want BattleStations to be.
mark BATTLESTATION
5. Last step is:
nav_analyze
6. Next is turn off all the nav_mesh commands
nav_edit 0: turns off navigational editing
z_debug 0
director_start: forces the director to spawn infected
7. Test your button and see if your map begins in survival mode.
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