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L4D: How to Create Survival Gametype Part 2August 11, 2009
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Left 4 Dead video tutorial shows you how to create a survival gametype.
Check out part 1 to get started.
L4D Mapping: How to Create Survival Map Part 2 - Video Tutorial
Notes:
1. After creating all the entities that we need in Part 1 of the tutorial. We now need to create nav_meshes for our survival map.
2. Setting up nav_meshes is similar as in my previous tutorial, but with a few extra exceptions.
4. Set nav meshes up through console as follows:
nav_edit 1: turns on navigational editing
director_stop: stops the director from spawning infected
nb_delete_all: removes the survivors and all the infected from your map
z_debug 1: shows you what attributes are set for each nav_mesh
nav_mark_walkable
nav_generate_incremental
nav_flood_select: selects all
mark FINALE
nav_flood_select: selects all again
mark BATTLEFIELD
We now need to mark a Player_Start and BattleStation.
nav_toggle_in_selected_set: select a set that your mouse is pointing at and where you want a Player Start to be.
mark PLAYER_START
Battlestation creates an area where the bots know where they should be to defend themselves against the infected. You want to select specific areas for Battlestations according to your map's design.
nav_toggle_in_selected_set: select a set that you you want BattleStations to be.
mark BATTLESTATION
5. Last step is:
nav_analyze
6. Next is turn off all the nav_mesh commands
nav_edit 0: turns off navigational editing
z_debug 0
director_start: forces the director to spawn infected
7. Test your button and see if your map begins in survival mode.
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Comments are Closed. Please Join & Discuss this post in the World of Level Design Forums
Comments
Aris 26 Dec 2009, 06:58
Just a quick question about the checkpoint door. How did you make the bar
move?
In my map I used a prop_door_rotating_checkpoint with the appropriate model applied to it but the door simple rotates and also it doesn't make any sound (although I have chosen a sound clip when Open and Close). Thanks
ne_skaju 31 Oct 2009, 15:20
Is it possible to control, where zombies should spawn, and change that
location (for example, wave 1 spawn in A, B and C, wave 2 in D, E and F).
AlexG 16 Aug 2009, 12:23
Hey Kyle,
Yes. Because I marked the inside of that room as BATTLESTATION.
Kyle 16 Aug 2009, 07:59
Um quick question, when you started the timer the bots did not follow you
at all they were just in the saferoom standing there, is that supposed to
happen?
Spawacz 11 Aug 2009, 07:28
Can make you about creation of water tutorial?
AlexG 11 Aug 2009, 07:09
Thanks Spawacz.
Spawacz 11 Aug 2009, 04:00
Yeach, your films are gerat and amazing !!
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