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L4D: How to Create Survival Gametype Part 2

August 11, 2009
Category: Left 4 Dead Mapping

<--L4D: How to Create Survival Map Part 1

L4D: Overlays vs Decals-->

Left 4 Dead video tutorial shows you how to create a survival gametype.

Check out part 1 to get started.

 

L4D Mapping: How to Create Survival Map Part 2 - Video Tutorial

 

 

Notes:

1. After creating all the entities that we need in Part 1 of the tutorial. We now need to create nav_meshes for our survival map.

 

2. Setting up nav_meshes is similar as in my previous tutorial, but with a few extra exceptions.

 

4. Set nav meshes up through console as follows:

 

nav_edit 1: turns on navigational editing

director_stop: stops the director from spawning infected

nb_delete_all: removes the survivors and all the infected from your map

 

z_debug 1: shows you what attributes are set for each nav_mesh

 

nav_mark_walkable

nav_generate_incremental

 

nav_flood_select: selects all

mark FINALE

nav_flood_select: selects all again

mark BATTLEFIELD

 

We now need to mark a Player_Start and BattleStation.

nav_toggle_in_selected_set: select a set that your mouse is pointing at and where you want a Player Start to be.

mark PLAYER_START

 

Battlestation creates an area where the bots know where they should be to defend themselves against the infected. You want to select specific areas for Battlestations according to your map's design.

 

nav_toggle_in_selected_set: select a set that you you want BattleStations to be.

mark BATTLESTATION

 

5. Last step is:

nav_analyze

 

6. Next is turn off all the nav_mesh commands

nav_edit 0: turns off navigational editing

z_debug 0

director_start: forces the director to spawn infected

 

7. Test your button and see if your map begins in survival mode.

 

 

 

 

Comments are Closed.

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Comments

Aris
26 Dec 2009, 06:58
Just a quick question about the checkpoint door. How did you make the bar move?

In my map I used a prop_door_rotating_checkpoint with the appropriate model applied to it but the door simple rotates and also it doesn't make any sound (although I have chosen a sound clip when Open and Close).

Thanks
ne_skaju
31 Oct 2009, 15:20
Is it possible to control, where zombies should spawn, and change that location (for example, wave 1 spawn in A, B and C, wave 2 in D, E and F).
AlexG
16 Aug 2009, 12:23
Hey Kyle,

Yes. Because I marked the inside of that room as BATTLESTATION.
Kyle
16 Aug 2009, 07:59
Um quick question, when you started the timer the bots did not follow you at all they were just in the saferoom standing there, is that supposed to happen?
Spawacz
11 Aug 2009, 07:28
Can make you about creation of water tutorial?
AlexG
11 Aug 2009, 07:09
Thanks Spawacz.
Spawacz
11 Aug 2009, 04:00
Yeach, your films are gerat and amazing !!

 

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