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L4D: How to Create an Elevator Part 2

August 26, 2009
Category: Left 4 Dead Mapping

<--L4D: How to Create an Elevator Part 1

L4D: Highlighted Glow Props-->

L4D: How to Create an Elevator Part

Following video tutorial is a part 2 series. I go through all the steps required to create a function-able elevator in Left 4 Dead.

We will set up a button sequence to have our elevator travel to 2nd floor and back down on button press.

Part 1 of the tutorial can be found here.

 

L4D Mapping: How to Create an Elevator - Video Tutorial

 

 

Creating an Elevator:

Go to func_button properties and under outputs set up New Output and add the following:

Top Button:

My Output Named: onPressed
Target Entity Named: elevator_down_relay
Via this Output: Trigger

Insert an entity prop_dynamic and choose fan blades.

Bottom Button:

My Output Named: onPressed
Target Entity Named: elevator_top_relay
Via this Output: Trigger

Insert an entity prop_dynamic and choose fan blades.

 

Select logic_relay and under outputs set up the following:

elevator_down_relay:

My Output Named: onTrigger
Target Entity Named: elevator
Via this Output: MoveToFloor

With a parameter override: top

Insert an entity prop_dynamic and choose fan blades.

 

elevator_top_relay:

My Output Named: onTrigger
Target Entity Named: elevator
Via this Output: MoveToFloor

With a parameter override: bottom

Insert an entity prop_dynamic and choose fan blades.

 

Read Part 1 of the Creating an Elevator in L4D Hammer

 

© 2008-2011. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

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