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L4D: How to Create an Elevator Part 2August 26, 2009
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Following video tutorial is a part 2 series. I go through all the steps required to create a function-able elevator in Left 4 Dead.
We will set up a button sequence to have our elevator travel to 2nd floor and back down on button press.
Part 1 of the tutorial can be found here.
L4D Mapping: How to Create an Elevator - Video Tutorial
Creating an Elevator:
Go to func_button properties and under outputs set up New Output and add the following:
Top Button:
My Output Named: onPressed
Target Entity Named: elevator_down_relay
Via this Output: Trigger

Bottom Button:
My Output Named: onPressed
Target Entity Named: elevator_top_relay
Via this Output: Trigger

Select logic_relay and under outputs set up the following:
elevator_down_relay:
My Output Named: onTrigger
Target Entity Named: elevator
Via this Output: MoveToFloor
With a parameter override: top

elevator_top_relay:
My Output Named: onTrigger
Target Entity Named: elevator
Via this Output: MoveToFloor
With a parameter override: bottom

Read Part 1 of the Creating an Elevator in L4D Hammer
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