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L4D: Hammer Interface Overview

May 21, 2009
Category: Left 4 Dead Mapping

<--L4D: Installing Authoring Tools and SketchUp

L4D: World Scale Dimensions-->

Overview of the Hammer Source Editor.

This is an overview of the interface. The best way to learn is per need basis. So we go more into depth in later tutorials.

 

L4D: Hammer Interface Overview

 

1. Side Tools

All of your main brush, texturing and entity functions are found here. You will be using these tools alot. It is good to learn shortcuts to them.

L4D: Hammer Interface Overview

 

2. Top Shelf

L4D: Hammer Interface Overview

1 - Grid Options.

2 - Load/Save Window State

3 - Undo/Redo

4 - Group/Ungrouping Objects

5 - VisGroups

6 - Cut/Paste

7 - Allows to compile only selected areas

8 - Various Texture Tools, such as lock textures and face alignment on/off

9 - Displacement Terrain Tools

10 - Compile Options. Pressing F9 gives you compile option window.

 

3. View Ports

L4D: Hammer Interface Overview

 

4. Selection Tools and Texture Browser

Groups/Objects/Solids allows you toggle on/off what you see in the viewports.

Texture Browser allows to browse, select, apply textures onto your brush geometry.

L4D: Hammer Interface Overview

L4D: Hammer Interface Overview

 

5. VisGroups

VisGroups allow you to create layers and group objects and turn them off/on in order for you to clear up your viewports for easier workflow.

L4D: Hammer Interface Overview

 

6. Entity Tools

Entities include props, lights, gameplay elements such as player starts and weapons.

L4D: Hammer Interface Overview

 

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Not to be reproduced without prior written consent.

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