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L4D: Forcing Info Survivor Position SpawnJuly 17, 2009
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Forcing Info_Survival_Position will allow you to spawn your survivors in specific locations anywhere in the map. You will have more control of who spawns where. Using info_player_start, that control is gone.
Learn how to add more variety to your gameplay by forcing info_survivor_position.
L4D Mapping: Force Info Survival Position Spawn - Video Tutorial
Notes:
1. Delete any info_player_starts
2. Place info_survivor_position into your map. Place 4 info_survivor_positions.
3. Open up the properties and name each info_survivor_position under survivor_name, name each one with the survivor you want to spawn.
Zoey, Bill, Francis and Louis
4. Place info_director into your map and name the info_director. In my case I named it director.
5. In the director properties under Output Tab, we will set up 2 output properties.
One:
My Output Named: OnGamePlayStart
Target Entity Named: director
Via this Output: ForceSurvivorPosition
After Delay in Seconds: 0
Two:
My Output Named: OnGamePlayStart
Target Entity Named: director
Via this Output: ReleaseSurvivorPosition
After Delay in Seconds: .01
6. Compile and test
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Comments
AlexG 19 Jul 2009, 13:21
Hey Ian.
Yes for the nav_mesh PlayerStarts.
Ian 17 Jul 2009, 18:54
Thanks for continuing with these great tutorials.
Do we need to mark the navigation meshes under each of the four survivor positions with PLAYER_START ?
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