setstats
View Cart

L4D: Environment Creation Part 5 - Textures

Category: Source: L4D1
June 18, 2009

Part 5 of the Left 4 Dead Workflow is textures. I cover the way I go through the environment in Hammer and texture covering theory and optimization along the way.

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

© 2008-2017. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.