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L4D: Environment Creation Part 5 - TexturesJune 18, 2009
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Part 5 of the Left 4 Dead Workflow is textures. I cover the way I go through the environment in Hammer and texture covering theory and optimization along the way.
L4D Mapping: Environment Workflow Part 5 Textures - Video Tutorial
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Comments
Theo 22 Jul 2009, 02:55
Amazing tuts, keep up the good work and thank you
AlexG 27 Jun 2009, 18:50
Thanks John,
that means a lot to me.
John 27 Jun 2009, 14:26
hey man, this is so amazing. I'm not a computer guy at all unless it's for
playing games so these tuts help so much. If it wasn't for you doing this
I would have quit learning from the valve tuts page after a few days
AlexG 18 Jun 2009, 21:25
Thank you Scott.
Scott 18 Jun 2009, 07:51
These workflow tutorials are great. Sure a how-to would have provided more
detail, knowledge, etc. But we (as viewers) already possess the knowledge
of the tools you are using from the previous tuts, and being able to see
you breeze through a level while you comment gives a great perspective on
your workflow, and the speed and ease at which you can work in Hammer. As
always, they are appreciated.
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