setstats
View Cart
Category Tutorial TopicsLevel DesignGame Environment Art+DesignGame Modeling: MayaUnreal Engine 4UDKCryEngine 3 SDKCounter-Strike: Global OffensiveLeft4Dead 1 and 2Time Management and ProductivityGetting StartedBrowse Full Tutorial List

NEW: How to Create Game Environment Assets for Unreal Engine in 6 Easy Hours

L4D: Terrain Alpha/Texture Blend

Category: Source: L4D1
June 03, 2009

In the following tutorial you'll learn how to add variety to your terrain by applying a texture that has blend properties and painting in the alpha.

Notes:

1. Painting Alpha Terrain allows you to blend between two textures thus adding more variety to your displacement.

2. Apply a blend texture to your terrain brush. You can find blend textures by filtering textures with blend or nature in the key filter.

Anything that you see below as an example has alpha/blend properties.

Apply to your terrain displacement.

L4D: Terrain Alpha/Texture Blend

3. Select Face Edit Sheet and click on Displacement tab, Select your terrain and click on Paint Alpha.

RMB/LMB: paints in/out the blend texture.

L4D: Terrain Alpha/Texture Blend

L4D: Terrain Alpha/Texture Blend

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

© 2008-2017. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.