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L4D: Terrain Alpha/Texture BlendJune 03, 2009
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In the following tutorial you'll learn how to add variety to your terrain by applying a texture that has blend properties and painting in the alpha.
L4D Mapping: Terrain Texture Blend- Video Tutorial
Notes:
1. Painting Alpha Terrain allows you to blend between two textures thus adding more variety to your displacement.
2. Apply a blend texture to your terrain brush. You can find blend textures by filtering textures with blend or nature in the key filter.
Anything that you see below as an example has alpha/blend properties.
Apply to your terrain displacement.

3. Select Face Edit Sheet and click on Displacement tab, Select your terrain and click on Paint Alpha.
RMB/LMB: paints in/out the blend texture.


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Comments are Closed. Please Join & Discuss this post in the World of Level Design Forums
Comments
AlexG 28 Aug 2009, 16:05
Hey Tony,
Check this out. Copy and paste this link. Dookiebot answered this. Try it and see if it works for you. http://www.worldofleveldesign.com/forums/viewtopic.php?f=19&t=156
Tony 28 Aug 2009, 16:02
The same happens to me too...... i Think its some sort of a new update that
steam didnt think of with the Authoring Tools.. i don't know how it is,
and its really annoying.... need answer quick, (already mapping) :]
Dennis 23 Jul 2009, 08:47
Hey, i like your tutorials. I think, its because of them that i came so far
with my shitty mapping skillz.
I just have 1 Problem. When i use the Terrain Alpha and go ingame there are these tiny bushes everywhere on the grass texture, but they look kind of funny.
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