setstats

Toolset to Becoming an Environment Artist and Game Level Designer
Main Page Archives Resources Search World of Level Design Forums   World of Level Design Store Contact About

TOP READ ARTICLES

Level Design Workflow Tutorial
UDK Basics Getting Started in 11 Steps
How To Plan Your Next Map
100 Level Design Ideas and Locations
Call of Juarez 2 Level Design Series
11 Day Mapping Challenge: Start to End
How to Get a Job with Epic Games
GDC 2010 Level Design Part 1, 2, 3, 4, 5

 

Left 4 Dead 2 Mapping Tutorials Series
Left 4 Dead Mapping Tutorials Series
Modeling Interior Environments in Maya Part 2/3
Level Designer Chris Kay Interivew
How to Become a Level Designer Part 1 & 2
L4D2 Level Design Tips Part 1 & 2
Level Design Challenges Series
11 Day Level Design Process Overview

3D Environment Design.com

WoLD March Game Env. Challenge:

Free Downloads of Ready-to-Use Game Environments and Models
Jump Over to 3DED

L4D: Create a Panic Event

July 20, 2009
Category: Left 4 Dead Mapping

<--L4D: Force Info Survivor Position

'Damnation's' Concept Art to Level Design-->

Left 4 Dead video tutorial shows you how to create a panic event and force a horde to your location. I set up a sequence of when I open the door, an alarm goes off and that sends a horde of infected our way.

 

L4D Mapping: Create a Panic Event - Video Tutorial

 

 

Notes:

1. We want to open the door and have an alarm sound that will send a panic event, a horde of infected our way. Place info_director into your map and name director

2. Insert ambient_generic entity and name: dooralarm1. Under properties, click on Browse and find an alarm that fits your door.

4. Double click on the door and go into properties. Name your door, door1

5. In the door properties under Output Tab, we will set up 2 output properties.

One:

My Output Named: OnOpen
Target Entity Named: dooralarm1
Via this Output: PlaySound

Two:

My Output Named: OnOpen
Target Entity Named: director
Via this Output: PanicEvent

6. Place logic_timer entity and name it. I named mine logictimer1

Set Outputs for logic_timer as below:

My Output Named: OnTimer
Target Entity Named: dooralarm1
Via this Output: StopSound
Delay in Seconds: 10

7. Compile and test

 

 

 

Comments are Closed.

Please Join & Discuss this post in the World of Level Design Forums

Comments

AlexG
03 Oct 2009, 21:59
Thanks Boojitsu,

Just create a brush and turn it into func_door, then in the properties you can set the Speed at which the door moves.
Boojitsu
03 Oct 2009, 21:45
Thanks for such awesome tutorials. Been using every one to do my map so far. I had a question, any way you can give a tutorial on how to do a panic event w/ a door that slides slowly open? Thank you very much ! You are amazing.
dick
06 Sep 2009, 16:21
thanks alot for this! but i had 1 prob, when i set it to 10 sec for the alarm to turn off in stead of the alarm turning off in 10 sec the horde starts 10 sec later, anyone know?
AlexG
28 Aug 2009, 12:47
Nice Biliz.

Here is another fix if logic timer doesn't work.

fixed the sound.

Get rid/delete logic_timer.

on Ambient Generic Sound go to flags tab, have only start_silent checked

on func_door set up two outputs

1. onOpen Play Sound (name of ambient generic door alarm)
2. onOpen Stop Sound (name of ambient generic door alarm) and add the delay when you want the sound to stop.
Billiz
28 Aug 2009, 12:25
I even managed to make a nice fading alarm sound by using the volume option.

I made 5 outputs for the door that change the alarm volume. The alarm starts at volume 10 so just make 5 outputs for fade.

Delay: 10, Parameter: 8
Delay: 12, Parameter: 6
Delay: 14, Parameter: 4
Delay: 16, Parameter: 2
Delay: 18, Parameter: 0
Billiz
28 Aug 2009, 12:11
I had the same problem Nicholas, I can't get that logic timer to work. But I made a workaround, with no logic auto needed.

On the door make a Output that change the alarm sound to 0.

Output: OnOpen
Target Entity: dooralarm1
Via this input: Volume
Parameter: 0
Delay: 10
Nicholas
30 Jul 2009, 11:33
it doesn't work. I have done everything you have said 4-5 times but the sound loop never stops. Yes i am sure i have done EVERYTHING the same. i have done it 5 different times very slowly but every time the sound loop just keeps going. Any idea why?
AlexG
22 Jul 2009, 01:06
What you could probably do is set up a survival situation where hordes and hordes come your way, then set up an input to turn off the director.
Andrew
21 Jul 2009, 12:47
Is it possible to make the event last until another button turns it off like in l4d2?
AlexG
21 Jul 2009, 11:41
Thanks St. Penguin.

Fixed it.
St.Penguin
21 Jul 2009, 03:15
In your text Notes, you simply mistyped the name for the first target entity, which should be 'dooralarm1', not 'director'...as per your video. Just to clarify. Thanks for another great tutorial =)
Andrew
20 Jul 2009, 19:28
Thank you very much! This is going to be very helpful for my campaign.

 

Receive 2 FREE E-Books

11 Day Level Design: How I Created a Map in 11 Days
Illustrated Guide: Unreal DM-OrionsForest

Level Design 11-Day Mapping E-Book - 2 Ebooks. PDF files.
- Over 80 pages of level design tips, advice and workflow
- You will also receive newsletters with exclusive content
- Check your email for confirmation and a download link.

Your information will never be sold or rented. I respect your privacy and I hate SPAM !

Subscribe to Newsletter:


MOST READ ARTICLES

NEW ARTICLES

Level Design Workflow Tutorial

L4D Mapping Tutorials

L4D2 Mapping Tutorials

How To Plan Your Next Map

100 Level Design Ideas
and Locations

Photoshop Illustrator Paths to Maya Environments

60-60-30 of Level Design Productivity

Call of Juarez 2
Level Design Series

UDK Basics Getting
Started in 11 Steps

Modeling Interior Environments in Maya Part 2/3

Crytek's Level Designer
Chris Kay Interivew

How to get a job with
Epic Games

Game World Creation
with Inception

WoLD Survey: Challenges

WoLD Updates #1

How to Create a Playable Level in 11 Days

11 Day Level Design
Process Overview

UDK 11 Day Level Design

UDK Basics Part 1/3

UDK Basics Part 2/3

UDK Basics Part 3/3

L4D1-2 Campaign Design; Why Less is More

Level Design Gameplay Flow Challenge Results/Winner

Level Design Gameplay and Flow Challenge UPDATE

GDC 2010 Level Design Part 5

GDC 2010 Level Design Part 4

TOPICS

 

3D Environment Modeling

Architecture

Books and DVDs

Career/Getting a Job

Call of Juarez 2

Counter-Strike: Source

Design / Art Tutorials

Far Cry 2

Game Environment Design

Game Worlds

Interviews

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Level Design Tutorials / Tips

Level Design Challenges

Lighting & Texturing

Maya Level Design

News

Photography / Reference

Productivity & Goal Setting

UDK

Unreal Tournament 3

WoLD Contributors Tutorials

UDK© 11 Day Level Design

29 Ways to Become and Streamlined Level Design

How to Create a Full Playable Map from Beginning to End in 11 Days Using UDK©.

UDK© 11 Day Level Design is a complete level design system that covers the entire process of creating a full playable level using UDK©.

- 13 Ebooks (500+pages)

- 45 videos (3 hours)

 

 

Click Here for More...

World of Level Design Tutorial Series

World of Level Design Twitter

 


Connect with World of Level Design Network

GameLevelDesign World of Level Design RSS

Alex Galuzin LinkedIn

World of Level Design Youtube

World of Level Design Steam