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L4D: Creating a Level/Map Change Part 2

June 22, 2009
Category: Left 4 Dead Mapping

<--L4D: Creating a Level Map Change Part 1

Horror/Survival Level Design Part 1-->

In the following tutorial I cover all the aspects needed in creating a map change within a L4D editor. Perfect when creating campaigns. The tutorial is lengthy and comes in 2 parts. Make sure to take notes.

 

L4D Mapping: Creating a Level/Map Change Part 2 - Video Tutorial

 

 

Notes:

1. For map change level to work you must have the next map created and compiled.

2. All the navigation meshes need to be built.

3. Must include a mark PLAYER_START and mark CHECKPOINT.

Checkpoint attribute for nav mesh needs to be located inside the Safe House.

See this tutorial for how to set up navigation meshes.

4. In console type in the following commands:

nav_edit 1
z_debug 1
nav_mark_walkable
nav_generate_incremental

5. Create marks for Player Start and/or Checkpoint.

mark PLAYER_START

mark CHECKPOINT

 

 

 

 

 

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Comments

AlexG
17 Aug 2009, 05:59
Hey Austin,

You have to purchase the game first. Then after installing, you are able to download through Steam L4D Authoring Tools, which are tools needed to map for the game.

Once you install them you are able to start up Hammer World Editor and create your maps.
Austin
16 Aug 2009, 13:50
hey, my name is austin and i was wondering if you can help me create a left 4 dead survival map, i dont know were to get the tools or any thing
Ian Brooks
23 Jun 2009, 05:59
Excellent tutorials yet again!

 

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