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Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008)

L4D: Creating a Level/Map Change Part 2

Category: Source: L4D 1 & 2
June 22, 2009

In the following tutorial I cover all the aspects needed in creating a map change within a L4D editor. Perfect when creating campaigns. The tutorial is lengthy and comes in 2 parts.

Notes:

1. For map change level to work you must have the next map created and compiled.

2. All the navigation meshes need to be built.

3. Must include a mark PLAYER_START and mark CHECKPOINT.

Checkpoint attribute for nav mesh needs to be located inside the Safe House.

See this tutorial for how to set up navigation meshes.

4. In console type in the following commands:

nav_edit 1
z_debug 1
nav_mark_walkable
nav_generate_incremental

5. Create marks for Player Start and/or Checkpoint.

mark PLAYER_START

mark CHECKPOINT

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About World of Level Design

My name is AlexG. I am self-taught level designer, game environment artist and the creator of World of Level Design.com. I've learned everything I know from personal experimentation and decades of being around various online communities of fellow environment artist and level designers. On World of Level Design you will find tutorials to make you become the best level designer and game environment artist.

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