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L4D: Create a Custom Movie Poster & VPK Part 3/3

Category: Source: L4D1
September 18, 2009

L4D: Create a Custom Movie Poster & VPK Part 3/3

Custom Movie Poster and VPK Part 1

Custom Movie Poster and VPK Part 2

Custom Movie Poster and VPK Part 3

L4D Video Tutorial covers the following:

Creating addoninfo.txt and missions.txt to make sure our poster and all the files run properly

Copy/Paste our map into maps folder

Create a VPK to distribute our map in a single file

L4D Mapping: Create a Custom Movie Poster and VPK Part 3/3 - Video Tutorial

Notes:

Compile your finished map and located 2 files.

One is .bsp file and .nav file. They can be found in

C:\Program Files\Steam\SteamApps\common\left 4 dead\left4dead\maps

Copy and paste these two files inside your maps folder that we created in the beginning of the tutorial.

We now need to create two text files

addoninfo.txt

mapname.txt --> missions folder

Use notepad or text editor ofyour choice and create these two files.

addoninfo.txt gets placed inside the root folder.

The content of addoninfo.txt

Also you can view the content of the addoninfo.txt on Valve's Wiki page.

mapname.txt, to be placed inside missions folder. Avoid naming this file mission.txt

The content of swisshotel.txt

Also you can view the content of the mission file.txt on Valve's Wiki page.

Go through both of these files very careful changing every entry that you need for your map to work properly.

Double check to make sure.

Now, lets create a vpk file.

Navigate to:

C:\Program Files\Steam\SteamApps\common\left 4 dead\bin\vpk.exe

and create a desktop shortcut of the vpk.exe by right-mouse click and Send to Desktop as Shortcut.

Take your folder with all our files that we created and drag it over to vpk.exe shortcut.

You now have .vpk file created

Double click on the mapname.vpk to install.

Go inside the game and test.

Custom Movie Poster and VPK Part 1

Custom Movie Poster and VPK Part 2

Custom Movie Poster and VPK Part 3

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

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