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L4D: Create a Custom Movie Poster & VPK Part 2/3September 16, 2009
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Custom Movie Poster and VPK Part 1
Custom Movie Poster and VPK Part 2
Custom Movie Poster and VPK Part 3
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L4D Video Tutorial covers the following:
Creating VTF [Valve Texture Format]
Creating VMT [Valve Material Format]
Creating proper folder structure for VPK
L4D Mapping: Create a Custom Movie Poster and VPK Part 2/3 - Video Tutorial
Notes:
Install it and run it.
Create a new folder on your desktop and name it MapName
Inside that folder create the following folder structure:
4 new folders:
maps
materials
models
missions
Inside materials folder, create 2 new folders:
models
vgui
Inside vgui folder, create another folder called maps
So you should have something like this:

Import one by one all the tga and jpg files we created in Photoshop
Inside VTFedit.
File --> Import
Import your addonimage.jpg --> Save as addonimage.vtf
Import your OutroTitle_mapname.tga --> Save as OutroTitle_mapname.vtf
Import your l4d_mapname.tga --> Save as l4d_mapname.vtf
Import your LoadingScreen_mapname.tga --> Save as LoadingScreen_mapname.vtf
addonimage.vpk stays at the root folder.
Place:
LoadingScreen and OutroTitle
inside materials/vgui folder
l4d_mapname.vtf
inside materials/vgui/maps folder
Using notepad, create 3 VMT files.
By saving as .vmt, you will have a VMT file.
You need 3 VMT files.
1. LoadingScreen_HotelSwiss.vmt [materials/vgui/ folder]
Inside copy and paste the following:
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "VGUI\LoadingScreen_HotelSwiss"
"$vertexcolor" 1
"$vertexalpha" 1
"$no_fullbright" 1
"$ignorez" 1
"$additive" 0
}
2. OutroTitle_HotelSwiss.vmt [materials/vgui/ folder]
Inside copy and paste the following:
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "VGUI\OutroTitle_HotelSwiss"
"$vertexcolor" 1
"$vertexalpha" 1
"$no_fullbright" 1
"$ignorez" 1
}
3. l4d_hotelswiss.vmt [materials/vgui/maps folder]
Inside copy and paste the following:
"UnlitGeneric"
{
"$basetexture" "vgui\maps\l4d_hotelswiss"
"$translucent" 1
"$ignorez" 1
"$vertexcolor" 1
"$vertexalpha" 1
}
Make sure you note the basetexture property. It has to point to the proper directory where you VTF files are stored and with proper name.
Save all.
Inside materials/vgui folder:

Inside materials/vgui/maps folder:

Part 3 covers:
Creating addoninfo.txt and missions.txt to make sure our poster and all the files run properly
Copy/Paste our map into maps folder
Create a VPK to distribute our map in a single file
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Custom Movie Poster and VPK Part 1
Custom Movie Poster and VPK Part 2
Custom Movie Poster and VPK Part 3
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