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L4D: Create a Custom Movie Poster & VPK Part 2/3

September 16, 2009
Category: Left 4 Dead Mapping

<--L4D: Create Custom Movie Poster Part 1/3

L4D: Create Custom Movie Poster Part 3/3-->

L4D: Create a Custom Movie Poster & VPK Part 2/3

Custom Movie Poster and VPK Part 1

Custom Movie Poster and VPK Part 2

Custom Movie Poster and VPK Part 3

 

L4D Video Tutorial covers the following:

VTFedit download

Creating VTF [Valve Texture Format]

Creating VMT [Valve Material Format]

Creating proper folder structure for VPK

 

L4D Mapping: Create a Custom Movie Poster and VPK Part 2/3 - Video Tutorial

 

 

Notes:

VTFedit download

Install it and run it.

 

Create a new folder on your desktop and name it MapName

 

Inside that folder create the following folder structure:

4 new folders:

maps
materials
models
missions

Inside materials folder, create 2 new folders:

models
vgui

Inside vgui folder, create another folder called maps

 

So you should have something like this:

LoadingScreen_MapName.tga 1024x1024 with Alpha

 

Import one by one all the tga and jpg files we created in Photoshop

Inside VTFedit.

File --> Import

 

Import your addonimage.jpg --> Save as addonimage.vtf

Import your OutroTitle_mapname.tga --> Save as OutroTitle_mapname.vtf

Import your l4d_mapname.tga --> Save as l4d_mapname.vtf

Import your LoadingScreen_mapname.tga --> Save as LoadingScreen_mapname.vtf

 

addonimage.vpk stays at the root folder.

Place:

LoadingScreen and OutroTitle
inside materials/vgui folder

l4d_mapname.vtf
inside materials/vgui/maps folder

 

Using notepad, create 3 VMT files.

By saving as .vmt, you will have a VMT file.

You need 3 VMT files.

1. LoadingScreen_HotelSwiss.vmt [materials/vgui/ folder]

Inside copy and paste the following:

"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "VGUI\LoadingScreen_HotelSwiss"
"$vertexcolor" 1
"$vertexalpha" 1
"$no_fullbright" 1
"$ignorez" 1
"$additive" 0
}

2. OutroTitle_HotelSwiss.vmt [materials/vgui/ folder]

Inside copy and paste the following:

"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "VGUI\OutroTitle_HotelSwiss"
"$vertexcolor" 1
"$vertexalpha" 1
"$no_fullbright" 1
"$ignorez" 1
}

3. l4d_hotelswiss.vmt [materials/vgui/maps folder]

Inside copy and paste the following:

"UnlitGeneric"
{
"$basetexture" "vgui\maps\l4d_hotelswiss"
"$translucent" 1
"$ignorez" 1
"$vertexcolor" 1
"$vertexalpha" 1
}

Make sure you note the basetexture property. It has to point to the proper directory where you VTF files are stored and with proper name.

Save all.

 

Inside materials/vgui folder:

Inside materials/vgui/maps folder:

 

Part 3 covers:

Creating addoninfo.txt and missions.txt to make sure our poster and all the files run properly

Copy/Paste our map into maps folder

Create a VPK to distribute our map in a single file

Go to Part 3 -->

Custom Movie Poster and VPK Part 1

Custom Movie Poster and VPK Part 2

Custom Movie Poster and VPK Part 3

 

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Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

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