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CS:GO SDK Player and Architecture Scale, Dimension, Proportion

February 05, 2013
Category: Counter-Strike: Global Offensive SDK

<--CS:GO SDK Navigation and Interface Basics

CS:GO Create Your First Room - BSP Brush Geometry-->


For best experience change Quality to HD. Link to Video on Youtube.

In this tutorial you will learn:

Player height and width dimensions, standing and crouching

Wall, door, window heights and width

Minimum wall sizes for player to pass under

Maximum jump heights for player and objects

How to keep your map to scale and proportion

Essential principle to any map creation, is keeping your world to scale and proper proportion. Walls, hallways, windows, doorways have to look just right to make your map realistic. If one of architectural elements looks too big or too small, the illusion of the world is gone. No matter how beautifully lit and textured it is.

Before starting your map in CS:GO, you need to know key unit dimensions for characters and architecture. This includes character crouching, standing, width. Wall heights, depths, stairs height and depth, windows, doors etc. You can't fix this in the later stages of your production, without remaking and reworking your geometry. So you must make sure that when you build your first wall, your first doorway or your first window, that they look correct.

In this tutorial we are going to cover all the necessary dimensions that you need to know in order to keep your map to correct scale and proportion.

CS:GO SDK Beginner Basics Series:

How to Download, Install, Launch Hammer World Editor
Level Editor Navigation and Interface Basics in 15 minutes
Player and Architecture Scale, Dimension and Proportion
BSP Brush Geometry: How to Create Your First Room
Adding Prop Models: Using Models In Your Map
Adding Lights: How to Light Your First Room (Lighting Basics)
Texturing: Applying Textures and Principles for Optimizing Early
How to Compile and Run Your First Map

PLAYER DIMENSIONS

Here are basic player dimensions.

  • Player Height Standing: 72
  • Player Height Crouching: 54
  • Player Width: 32

 

HEIGHT/WIDTH GEOMETRY CONSTRAINTS FOR PLAYER MOVEMENT

  • Minimum Player Height to Pass Under Standing: 73
  • Minimum Player Height to Pass Under Crouching: 55
  • Minimum Player Height to Pass Width: 33

 

JUMPING HEIGHT

  • Jump (no crouch): 54
  • Jump Crouch: 64

 

MAXIMUM HEIGHT FOR WALKING OVER OBJECTS WITHOUT JUMPING

  • Maximum Object Height for Stepping Without Jumping: 18

 

STAIR HEIGHT AND DEPTH

  • Stair Depth: 16
  • Stair Height: 8

 

AVARAGE WALL HEIGHT

  • Wall Height: 128
  • Wall Depth: 16

 

DOOR/WINDOW HEIGHT AND WIDTH

Door and window height/width depends on the door prop model that you will use. Some doors are bigger, others slightly smaller. So this will vary case by case basis.

  • Avarage Door Dimensions: 56X112

 

HOW TO KEEP YOUR MAP TO PROPORTION

Use developer textures:

 

Use props and objects:

 

Use player starts player reference model:

 

GRID SETTING AND SCALE

Grid settings and grid snaps are one of the most important beginner elements to keep in mind. Make sure that your grid snaps are turned on.

Grid units correspond to world units.

[ ] (bracket Keys) - Increase/Decrease Grid size

Bottom right of Hammer you will see grid display.

I use 16 or 32 for blocking in. You can access few of other options for grid setting under:

  • Map --> Snap to Grid
  • Map --> Show Grid
  • Map --> Grid Setting
  • Map --> Units

CS:GO SDK Beginner Basics Series:

How to Download, Install, Launch Hammer World Editor
Level Editor Navigation and Interface Basics in 15 minutes
Player and Architecture Scale, Dimension and Proportion
BSP Brush Geometry: How to Create Your First Room
Adding Prop Models: Using Models In Your Map
Adding Lights: How to Light Your First Room (Lighting Basics)
Texturing: Applying Textures and Principles for Optimizing Early
How to Compile and Run Your First Map

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Not to be reproduced without prior written consent.

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