setstats



RSS WoLD Twitter WoLD Youtube WoLD Email Updates, Newsletter, Tutorials

 

View Cart

Tutorial Topics


Level Design


UDK©


3DModeling/
Maya®


CryEngine3 SDK


CS:GO SDK


L4D2


L4D1


Getting Started


Productivity/
Time


Environment
Design/Art


Challenges

UDK Tutorials List

UDK video/text tutorials covering the entire process from basics, to 3d modeling, texturing, material creation, kismet and gameplay integration of your game environment or level design.

Table of Content:


UDK BASICS / GETTING STARTED

UE3 vs UDK vs UT3

Main differences between Unreal Editor 3, UDK and Unreal Tournament 3.

UDK Basics Getting Started in 11 Steps Part 1/3

UDK basics and how to get started in 11 steps. Great if you have never used UDK. Overview of the basics.

UDK Basics Getting Started in 11 Steps Part 2/3

UDK basics and how to get started in 11 steps. Great if you have never used UDK. Overview of the basics.

UDK Basics Getting Started in 11 Steps Part 3/3

UDK basics and how to get started in 11 steps. Great if you have never used UDK. Overview of the basics.

New Map Templates Deconstruction

Deconstruct the map templates and behind the scenes that will allow you to tweak, modify or create your own.

How to Add a Custom Map Template

Setting up a custom template and use it as a choice in the map template menu.


UDK SIMPLE ENVIRONMENT STEP-BY-STEP

BSP Block In - Simple Room/Env Creation Part 1/3

First three parts of many we will begin with BSP Brushes. Blocking in our simple room environment and quickly testing in game.

BSP Workflow - Simple Room/Env Creation Part 2/3

Tutorial cover the workflow of using bsp. Quickly prototype and block in your environment.

Quick Light and In-Game Testing - Simple Room/Env Creation Part 3/3

Cover how to add a quick test light and jump inside the game to test out your level.

Using Static Meshes and Workflow

Two videos are included in this tutorial. First covers the basics of using static meshes, second shows the workflow.

Applying Materials/Textures and Workflow

How to apply materials/textures to your environment and material application workflow. Focuse is on using materials/textures that come with UDK.

How to Add a Skybox

Tutorial shows you how to quickly add a skybox to your level.

How to Add Lights

How to add lights into your map. How to add sunlight by using DominantDirectionalLight, and how to light interior with PointLights.


UDK GAMEPLAY FUNCTIONALITY

UDK: How to Add Player Starts, PathNodes, Weapons, Items, Vehicles and JumpPads

How to add all the necessary gameplay elements such as weapons, pick ups, path nodes and other items.

UDK: How to Set Up DM and TDM Gametype

Tutorial covers how to set up Deathmatch and Team Deathmatch gametypes.

UDK: How to Set Up vCTF Gametype

Tutorial covers how to set up Capture the Flag gametype.


UDK LEVEL DESIGN / GAME ENV WORKFLOW

Level Design Worklfow DM-IcyApex Tutorial

Level design workflow of IcyApex.

11 Day Level Design Process Overview

Process overview video shows level design workflow day by day hHow to create a map in 11 Days.

UDK 11 Day Level Design Ebooks/Videos

Full 11 day step-by-step process on how to use UDK and create your own playable map in only 11 days.

How to Create a Playable Level in 11 Days

Want to create your own map in 11 days? Follow this workflow process.


UDK CUSTOM MODELS / ASSETS / PROPS - 3D MODELING

UDK/Maya: How to Set Up Grid in Maya to Match UDK

Tutorial covers how to set up your grid in Maya to match UDK. 1 to 1 ratio. So everything you create in Maya will be the same units as in UDK.


UDK LIGHTMAPPING

UDK: 18 Important Principles for Creating and Using Lightmaps in UDK (Lightmap Basics and Introduction)

Important and tested principles of creating/using lightmaps in UDK. These principles are the key for making static custom models light/shadow correctly.

UDK: Lightmap UV Layout Techniques and How to Create a Second UV Channel in Maya

UV layout techniques and how to create a second UV channel for a lightmap.

UDK: How to Fix Light/Shadow Bleeding and Seams

Tutorial focuses on common lightmap error - light/shadow bleeds and seams.

UDK: Lightmap Resolution for Static Meshes and BSP

Lightmap resolution for static meshes and bsp defines the quality and how sharp or blurry your cast shadows are across single/multiple objects.

UDK: Lightmap Common Problems and Solutions

Common problems, errors you may encounter during lightmap production and how to fix them.


UDK RELEASING YOUR MAP/ENVIRONMENTS

UDK How to Take High Resolution Screenshots

Taking high res screenshots of your game environments and level designs for a portfolio or print.


UDK KISMET/SCRIPTING

Intro to Kismet

Covers what Kismet is and how you can apply it to your game designs.

Moving Doors

Moving doors using Matinee will cover basic to more advanced setups of how to open doors in Kismet using triggers and camera actors.

How to Pick Up and Place Item

Learn how to pick up and place items with use triggers and sound.

How to Trigger Material Instances

In this Material Instance tutorial you will learn what are Material Instances are and also how to use it in Kismet.

How to Spawn Bots in Kismet - Part 1

Spawning a Bot in Kismet will cover how to spawn a Bot and allow him to navigate around the level.

How to Add Functionality to Bot - Part 2

Once we have our initial Bot set up we will add more functionality to him.

Spawning Bots Final Touches - Part 3

In the final part to the AI setup we will do a bit of house-keeping to keep things organised and give the player some more direction about what to do.

Bools - Puzzle Design and Interaction

Bbasic understanding of how to use Bools in interesting ways. We've created a setup for a puzzle where we can rotate large wheels into place to get a specific order.

Cinematics Introduction Part 1/2

Part 1 - Cinematics tutorial we will show you how to set up your scene ready for a cinematic along with go into all the Kismet actions and events you may need.

Cinematics Introduction Part 2/2

Part 2 - Cinematics tutorial we will show you how to set up your scene ready for a cinematic along with go into all the Kismet actions and events you may need.

Using Console Commands as Gameplay Elements

We will look at how to use the functionality of console commands in a levels as gameplay elements.

How to Prototype Quick Time Events with Kismet

How to prototype a quick time event setup. Works well for purposes of testing out ideas.

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

- Ebooks (235+ pages)

- 18 videos (2+ hours)

- Instant Digital Download

Regular Price: $67

(Save $12 w/Code)
Now: $55

Use Discount Code: blueprint12

Read More...

 

Add to Cart