Source SDK/Authoring Tools tutorials listed below are not based on any specific game. These tutorials can be used for any Source Engine based game. Such as Team Fortress 2, HL2, HL2: EP1/2, Left4Dead, Left4Dead 2, Counter-Strike: Source, DoD: Source, Portal.
Hammer Source Tutorials:
Left 4 Dead 2 Tutorials List
Left 4 Dead 1 Tutorials List
LEVEL DESIGN GAMEPLAY / WORKFLOWS SOURCE SDK:
How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party
Level Design Workflow: Making of HL2DM DM_Zest by Thiago Klafke
L4D2/1 Visual Reference Guide to Level Design
L4D2 Level Design Tips Part 1
L4D2 Level Design Tips Part 2
INSTALLATION - SOURCE SDK/AUTHORING TOOLS:
How to Get and Install Source SDK and L4D1-2 Authoring Tools
BASICS - SOURCE SDK/AUTHORING TOOLS:
6 Common File Types in Hammer Source SDK/Authoring Tools
Hammer Source Crash Course in 15 Minutes
Hammer Source Map Construction Breakdown
Player Scale and World Architecture Dimension Basics
How to Apply Real World Scale in Hammer Source
How to Create and Managing Visgroups - by Keith Garry
SIMPLE ROOM - SOURCE SDK/AUTHORING TOOLS:
ARCHITECTURE AND BSP GEOMETRY - SOURCE SDK/AUTHORING TOOLS:
Creating Roads Part 1: Basics, Intersections and Adding Realism
Creating Roads Part 2: 3 & 4 Way Intersections
Creating Roads Part 3: Wide and Tight 90 Degree Turns
Creating Roads Part 4: 180 Degree Turns
Creating Roads Part 5: How to Create Curved, Sloped Roads
Creating Roads Part 6: Brushes and Props - Blocking Roads Off
Creating Roads Part 7: Terrain - Blocking Roads Off
Creating Roads Part 8: Curved Sloped Roads - Blocking Roads Off
Detailing Buildings in Hammer Source: Part 1 - Roof - by Alex Shaw 'Smog'
TEXTURING - SOURCE SDK/AUTHORING TOOLS:
Creating Custom Textures in Hammer Source - by Keith Garry
PROPS AND MODELS - SOURCE SDK/AUTHORING TOOLS:
Hammer Source Based Modeling in 'Propper' - Andrew Searle 'OilCake'
LIGHTING - SOURCE SDK/AUTHORING TOOLS:
FUNCTIONALITY AND INTERACTION - SOURCE SDK/AUTHORING TOOLS:
VISUAL EFFECTS AND WEATHER - SOURCE SDK/AUTHORING TOOLS: |