L4D1 Tutorials can be directly applied to L4D2.
L4D2 Specific Tutorial List Here
L4D/L4D2 Level Design Tutorials:
L4D2/1 Visual Reference Guide to Campaign Design
L4D2 Level Design Tips Part 1
L4D2 Level Design Tips Part 2
L4D1-2 Campaign Design; Why Less is More - by Nexusdog
Tools and Installation:
Installing L4D SDK Authoring Tools
L4D Hammer Basics:
Hammer Source Interface Overview
L4D World Player Dimensions and Scale
Creating Geometry: Basic Room Creation
Texturing Our Two Rooms: Texture Basics
Adding Props
Adding Lights
Compiling/Running L4D Map
L4D Environment Workflow:
Environment Workflow Part 1 - Interior
Environment Workflow Part 2 - Exterior
Environment Workflow Part 3 - Exterior
Environment Workflow Part 4 - Skybox
Environment Workflow Part 5 - Textures
L4D Hammer Displacement/Terrain:
How to Create Simple Terrain/Displacement
Terrain Texture Blending Alpha
Creating Terrain Part 1 - Ground Floor
Creating Terrain Part 2 - Surrounding Mountains
L4D Hammer Advanced:
Creating a Skybox and Light Environment
Creating Breakable Glass
Creating Rotating Doors
Creating a Ladder
Creating Breakable Walls
Forcing Survivor Position Spawn
Overlays vs Decals
Prop Overview
How to Create an Elevator Part 1
How to Create an Elevator Part 2
How to Attach Breakable Glass to a Rotating Door
L4D Gameplay Elements:
Standard Elements: Weapons, Fog and Player Start
Creating a Rescue Closet
Forcing Survivor Position Spawn
Creating a Level/Map Change Part 1
Creating a Level/Map Change Part 2
How to Create Survival Gametype Part 1
How to Create Survival Gametype Part 2
Create a Panic Event
How to Create a Highlight Glow on Props
L4D Navigation Meshes:
Navigational Meshes and Spawning Infected
Navigational Meshes Advanced
L4D Releasing Your Map:
Create a Custom Movie Poster & VPK Part 1/3
Create a Custom Movie Poster & VPK Part 2/3
Create a Custom Movie Poster & VPK Part 3/3
WoLD Contributors Tutorials:
Creating Custom Textures in Hammer Source - by Keith Garry
How to Create and Managing Visgroups - by Keith Garry
Detailing Buildings in Hammer Source: Part 1 - Roof - by Alex Shaw 'Smog'
Hammer Source Based Modeling in 'Propper' - Andrew Searle 'OilCake'
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