The following set of tutorials are for L4D Authoring Tools. Although, many tutorials can be used from L4D2 and Source SDK. You will see some overlap and you will see some L4D2 tutorials listed on this page. The ones listed here will work for L4D1.
Basics of Environment Construction:
- Hammer Source Interface Overview
- 6 Common File Types in Hammer Source SDK/Authoring Tools
- Hammer Source Crash Course in 15 Minutes
- Hammer Source Map Construction Breakdown
- World Player Dimensions and Scale
- Player Scale and World Architecture Dimension Basics
- How to Apply Real World Scale in Hammer Source
- How to Create and Managing Visgroups - by Keith Garry
Simple Room Creation:
Architecture and BSP Geometry:
- Creating Roads Part 1:Basics, Intersections and Adding Realism
- Creating Roads Part 2: 3 & 4 Way Intersections
- Creating Roads Part 3: Wide and Tight 90 Degree Turns
- Creating Roads Part 4: 180 Degree Turns
- Creating Roads Part 5: How to Create Curved, Sloped Roads
- Creating Roads Part 6: Brushes and Props - Blocking Roads Off
- Creating Roads Part 7: Terrain - Blocking Roads Off
- Creating Roads Part 8: Curved Sloped Roads - Blocking Roads Off
- Detailing Buildings in Hammer Source: Part 1 - Roof - by Alex Shaw 'Smog'
Environment Creation Workflow:
- "Abandoned House" Workflow (Part 1/5) - BSP Block In
- "Abandoned House" Workflow (Part 2/5) - Texturing
- "Abandoned House" Workflow (Part 3/5) - Detailing
- "Abandoned House" Workflow (Part 4/5) - Displacement/Terrain
- "Abandoned House" Workflow (Part 5/5) - Beyond the House
- Environment Workflow Part 1 - Interior
- Environment Workflow Part 2 - Exterior
- Environment Workflow Part 3 - Exterior
- Environment Workflow Part 4 - Skybox
- Environment Workflow Part 5 - Textures
Displacement/Terrain:
Lighting:
Gameplay Functionality and Interactions:
- Creating Breakable Glass
- Creating Rotating Doors
- Creating a Ladder
- Creating Breakable Walls
- Forcing Survivor Position Spawn
- How to Create an Elevator Part 1
- How to Create an Elevator Part 2
- How to Attach Breakable Glass to a Rotating Door
- Standard Elements: Weapons, Fog and Player Start
- Creating a Rescue Closet
- Forcing Survivor Position Spawn
- Creating a Level/Map Change Part 1
- Creating a Level/Map Change Part 2
- How to Create Survival Gametype Part 1
- How to Create Survival Gametype Part 2
- Create a Panic Event
- How to Create a Highlight Glow on Props






