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Level Design


UDK©


3DModeling/
Maya®


CryEngine3 SDK


CS:GO SDK


L4D2


L4D1


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Productivity/
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Left 4 Dead 2 Mapping Tutorial Lessons

L4D2 Mapping Tutorials cover the entire process from start to finish using L4D2 Authoring Tools. The following list contains everything you need to create a playable map.

Hammer Source Tutorials:

L4D1 Tutorials can be directly applied to L4D2

Left 4 Dead 1 Tutorials List

Source SDK/Authoring Tools Tutorial List

L4D2 - LEVEL DESIGN GAMEPLAY, THEORY AND PROCESS:

How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party 

13 Level Design Tips from The Sacrifice

Visual Reference Guide to Level Design

L4D2/1 Level Design Tips Part 1

L4D2/1 Level Design Tips Part 2

Campaign Design; Why Less is More - by Nexusdog

Horror/Survival Level Design: Part 1 - Cliches

Horror/Survival Level Design: Part 2 - Anticipation and Pacing

Horror/Survival Level Design: Part 3 - Story and Environment

Horror/Survival Level Design: Part 4 - Relationship

Horror/Survival Level Design: Part 5 - Moral Decision

 

L4D2 - LEVEL DESIGN PREPRODUCTION AND PLANNING:

Guide to Collecting Level Design Reference

 

L4D2 - TOOLS AND INSTALLATION:

How to Get and Install Source SDK and L4D1/2 Authoring Tools

 

L4D2 - BASICS :

6 Common File Types in Hammer Source SDK/Authoring Tools

Hammer Source Crash Course in 15 Minutes

Hammer Source Map Construction Breakdown

Player Scale and World Architecture Dimension Basics

How to Apply Real World Scale in Hammer Source

How to Create and Managing Visgroups - by Keith Garry

 

L4D2 - SIMPLE ROOM :

 

L4D2 - ARCHITECTURE AND BSP GEOMETRY:

Creating Roads Part 1: Basics, Intersections and Adding Realism

Creating Roads Part 2: 3 & 4 Way Intersections

Creating Roads Part 3: Wide and Tight 90 Degree Turns

Creating Roads Part 4: 180 Degree Turns

Creating Roads Part 5: How to Create Curved, Sloped Roads

Creating Roads Part 6: Brushes and Props - Blocking Roads Off

Creating Roads Part 7: Terrain - Blocking Roads Off

Creating Roads Part 8: Curved Sloped Roads - Blocking Roads Off

Detailing Buildings in Hammer Source: Part 1 - Roof - by Alex Shaw 'Smog'

 

L4D2 DISPLACEMENT/TERRAIN:

 

L4D2 - TEXURING:

Creating Custom Textures in Hammer Source - by Keith Garry

 

L4D2 - PROPS AND MODELS:

Hammer Source Based Modeling in 'Propper' - Andrew Searle 'OilCake'

 

L4D2 - LIGHTING:

 

L4D2 - VISUAL EFFECTS AND WEATHER:

 

L4D2 - CREATING PLAYABLE MAP, GAMEPLAY, FUNCTIONALITY, INTERACTION:

How to Create Scavenge Gamemode Part 1

How to Create Scavenge Gamemode Part 2

How to Create Survival Gamemode Part 1

How to Create Survival Gamemode Part 2

How to Attach Breakable Glass to a Rotating Door

 

L4D2 - ADDING WEAPONS, INFECTED, SPECIAL INFECTED:

 

L4D2 - NAVIGATION/MESHES:

 

L4D2 - OPTIMIZATION:

 

L4D2 - RELEASING YOUR MAP:

Create a Custom Movie Poster & VPK Part 1/3

Create a Custom Movie Poster & VPK Part 2/3

Create a Custom Movie Poster & VPK Part 3/3

 

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

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