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Tutorial Topics


Level Design


UDK©


3D Modeling/
Maya®


CryEngine3 SDK


CS:GO SDK


L4D2


L4D1


Getting Started

 
Counter-Strike: Global Offensive SDK Mapping Tutorial

How to create a full functional and playable map using Counter-Strike: Global Offensive SDK Hammer Source Level Editor.

Table of Content:

  • Getting Started / Beginner Series
  • Gameplay and Map Functionality

BASICS / GETTING STARTED

Download, Install, Launch Level Editor

How to download, install and launch the Hammer World Editor.

Navigation and Interface Basics in 15 minutes

Basics overview of the interface and navigation in World Hammer Editor. Most commonly used tools and functions are covered.

Scale, Dimension and Proportion

Player and architecture scale and dimensions. Tips on how to keep your map to proportion.

BSP Brush Geometry: How to Create Your First Room

Complete tutorial focusing on bsp brush geometry for beginners in CS:GO SDK.

Inserting Prop Models: Using Models In Your Map

There are 3 basic prop model types that you will be dealing with. Static, physics and dynamic. In this tutorial I will show you how to add them.

Adding Lights: How to Light Your First Room Basics

Overview lighting basics of how to illuminate your first map. Tutorial also covers how to problem solve some common light issues.

Texturing: Applying Textures and Optimizing Early

Tutorial covers how to texture your geometry, how to replace textures, how to apply your textures as well as how to optimize early using nodraw texture.

How to Compile and Run Your First Map

How to compile and run your first environment in-game.

GAMEPLAY AND MAP FUNCTIONALITY

Creating Buy Zones and Inserting Player Starts

How to create team buy zones and insert CT and T team player starts.

Creating Hostage Rescue Zones

How to insert hostage player models and create hostage rescue zones. This tutorial is for new updated CS:GO hostage rescue scenario.

Creating a Standard Bomb Site Zone

How to create a standard functional bomb site zones for a difuse map.

Creating an Advanced Bomb Site Zone

Creating advanced bomb site set up with entity triggers for fire and dust when bomb goes off.

 

How to Set Up Team Model Selection for CT and T

How to create .kv file and choose specific player models for CT and T side.

 

 

 

 

 

 

 

 

 

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