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Tutorial Topics
Level Design
UDK©
3D Modeling/ Maya®
CryEngine3 SDK
CS:GO SDK
L4D2
L4D1
Getting Started
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How to create a full functional and playable map using Counter-Strike: Global Offensive SDK Hammer Source Level Editor.
Table of Content:
BASICS / GETTING STARTED
Download, Install, Launch Level Editor
How to download, install and launch the Hammer World Editor.
Navigation and Interface Basics in 15 minutes
Basics overview of the interface and navigation in World Hammer Editor. Most commonly used tools and functions are covered.
Scale, Dimension and Proportion
Player and architecture scale and dimensions. Tips on how to keep your map to proportion.
BSP Brush Geometry: How to Create Your First Room
Complete tutorial focusing on bsp brush geometry for beginners in CS:GO SDK.
Inserting Prop Models: Using Models In Your Map
There are 3 basic prop model types that you will be dealing with. Static, physics and dynamic. In this tutorial I will show you how to add them.
Adding Lights: How to Light Your First Room Basics
Overview lighting basics of how to illuminate your first map. Tutorial also covers how to problem solve some common light issues.
Texturing: Applying Textures and Optimizing Early
Tutorial covers how to texture your geometry, how to replace textures, how to apply your textures as well as how to optimize early using nodraw texture.
How to Compile and Run Your First Map
How to compile and run your first environment in-game.
GAMEPLAY AND MAP FUNCTIONALITY
Creating Buy Zones and Inserting Player Starts
How to create team buy zones and insert CT and T team player starts.
Creating Hostage Rescue Zones
How to insert hostage player models and create hostage rescue zones. This tutorial is for new updated CS:GO hostage rescue scenario.
Creating a Standard Bomb Site Zone
How to create a standard functional bomb site zones for a difuse map.
Creating an Advanced Bomb Site Zone
Creating advanced bomb site set up with entity triggers for fire and dust when bomb goes off.
How to Set Up Team Model Selection for CT and T
How to create .kv file and choose specific player models for CT and T side.
How to Plan Your Game Environments and Level Designs
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3D Modeling Architecture CryEngine 3 SDK Game Environment Design Game Worlds Interviews Left 4 Dead Mapping Left 4 Dead 2 Mapping Level Design Tutorials/Workflow Level Design Challenges Productivity & Goal Setting Source SDK/Authoring Tools UDK