CS:S - LEVEL DESIGN GAMEPLAY, THEORY AND PROCESS:
Visual Reference Guide to Level Design
L4D2/1 Level Design Tips Part 1
L4D2/1 Level Design Tips Part 2
CS:S - LEVEL DESIGN PREPRODUCTION AND PLANNING:
Level Design Creation Guidelines
How To Add Depth To Your Level Design
How To Plan Your Next Map
100 Level Design Ideas and Locations
Guide to Collecting Level Design Reference
CS:S - TOOLS AND INSTALLATION:
How to Get and Install Source SDK and L4D1/2 Authoring Tools
CS:S - BASICS :
6 Common File Types in Hammer Source SDK/Authoring Tools
CS:S - SIMPLE ROOM :
CS:S - ARCHITECTURE AND BSP GEOMETRY:
Detailing Buildings in Hammer Source: Part 1 - Roof - by Alex Shaw 'Smog'
CS:S DISPLACEMENT/TERRAIN:
CS:S - TEXURING:
Creating Custom Textures in Hammer Source - by Keith Garry
CS:S - PROPS AND MODELS:
Hammer Source Based Modeling in 'Propper' - Andrew Searle 'OilCake'
CS:S - LIGHTING:
[Video] Case Study Environment Lights in
Counter-Strike: Source
Counter-Strike: Source Case Study of
Environment Lights
CS:S - VISUAL EFFECTS AND WEATHER:
CS:S - CREATING PLAYABLE MAP, GAMEPLAY, FUNCTIONALITY, INTERACTION:
How to Attach Breakable Glass to a Rotating Door
CS:S - ADDING WEAPONS, INFECTED, SPECIAL INFECTED:
CS:S - NAVIGATION/MESHES:
CS:S - OPTIMIZATION:
CS:S - RELEASING YOUR MAP:
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