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Available for Download: How to Plan Game Environments and Level Designs

New Challenge 2012: Storytelling Level Design/Game Environment Challenge - Enter Here

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LevelDesign


UDK©


3D Modeling/
Maya®


CryEngine 3 SDK


L4D2


L4D1


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Challenges

Call of Juarez 2: Bound in Blood Tutorial Lessons

Call of Juarez 2 Level Design Part 1: Tools, Support and Beginning

Call of Juarez 2 Level Design Part 2: ChromEd Interface and Navigation

Call of Juarez 2 Level Design Part 3: Creating Initial Environment

Call of Juarez 2 Level Design Part 3 BONUS: Terrain Workflow

Call of Juarez 2 Level Design Part 4: Object Props

Call of Juarez 2 Level Design Part 5: Custom Object. Maya to ChromEd

Call of Juarez 2 Level Design Part 6: Roads and Rivers

Call of Juarez 2 Level Design Part 7: Brush Tool and Forester

Call of Juarez 2 Level Design Part 8.1: AI, Waypoints and Fightnodes

Call of Juarez 2 Level Design Part 8.2: AI, Action Chains and Sensors

Call of Juarez 2 Level Design Part 8.3: AI Scripts and Triggers

Call of Juarez 2 Level Design Part 8.4: Overview of Actions and Behaviors

Call of Juarez 2 Level Design Part 9.1: Setting Up Objectives

Call of Juarez 2 Level Design Part 9.2: Setting Up Objectives and Quests

Call of Juarez 2 Level Design Part 9.3: Overview of Item Types

Call of Juarez 2 Level Design Part 9.4: Map Optimization and Class Types

Call of Juarez 2 Level Design Part 10: Publishing Your Map

 

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How to Plan Your Game Environments and Level Designs

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Preproduction Blueprint + UDK 11 Day Level Design

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