setstats

Available for Download: How to Plan Game Environments and Level Designs

New Challenge 2012: Storytelling Level Design/Game Environment Challenge - Enter Here

View Cart  

Top Tutorial Topics


LevelDesign


UDK©


3D Modeling/
Maya®


CryEngine 3 SDK


L4D2


L4D1


Get Started


Challenges

How to Get a Job with Epic Games

October 06, 2009
Category: Game Industry/Career/Jobs

<--Playing with Space and Light

The Release of CryEngine 3-->

How to Get a Job with Epic Games
Epic Games Logo Trademark. All Rights Reserved.

The following notes are from a presentation by Andrew Baines, a Senior Level Designer at Epic Games.

Epic Games 8 Step Hiring Process:

1. Resume gets reviewed by HR
2. Resume reviewed by experts
3. HR phone call
4. Skills Test
5. Experts phone call
6. Reference checking
7. Onsite interview
8. Background investigation

Gears of War 2 Concept Art.
Gears of War 2 Concept Art.

 

Consider picking a field that needs you:

Currently Epic has 1 character modeler for every 8 environment modelers. A good time to get into environment modeling.

Epic Games has 1 concept artist for every 20 artists

Don't apply as art director right out of school.

Being specialized is important but overspecializing is dangerous.

Know that games are cyclic and Epic's team is small. If you are a one trick pony, you might be useless a few months out of the year.

 

Demonstrate Passion:

You won't succeed without passion. That is what Epic Games looks for first and foremost.

Show us game focused extracurricular activities and internships that you are doing or have done.

Best examples are outside of class:
- Hobby projects are king
- Work on a mod

 

Good Resume:

There are plenty of resources for this.

Here are a few:
- About.com Resume Samples
- About.com Cover Letter
- Email me if you have any Environment Artist/Level Designer specific resume samples.

Spell check

List relevant work experience

 

Good Portfolio:

Make it easy for us to see your talent

Include only your best work. Don't include weak work

Bad stuff hides the good stuff

Portfolio's job is to grab interest

Credit appropriately if you worked on a specific aspect of the production or a model

 

Onsite Interview:

Dress to make us comfortable. Don't dress weird or don't dress up.

It is ok to be nervous, just don't be weird nervous.

Be ready to talk with a lot of people. It's going to be a full day interview. We want to see if you fit in with us.

Make sure to have questions. It is important to ask us questions. It makes us see that you are interested and you are paying attention.

Epic Games Headquarters
Epic Games Headquarters.

Questions to Anticipate:

What do you think we could improve about our games? Have an answer for this. Don't say its perfect. We know our games know that our games are not perfect and they are aware what we need to improve. We want to see if you are thinking along the same lines.

What is your level design process? How do you get from idea to finished product.

Here are some articles on level design process on World of Level Design:
- Level Design Workflow
- 11 Day Mapping Challenge

Which aspect of level design really drives you?
Is it gameplay? Visuals? Single player or multiplayer?

What games are you playing right now? Why? What works in those games and what doesn't?

 

In closing, the article should prepare you well for what we look for and how the hiring and the interview process at Epic Games flows.

Epic Games Jobs

The following notes were from a presentation by Andrew Baines, a Senior Level Designer at Epic Games.

© 2008-2011. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

PREPRODUCTION BLUEPRINT

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

- Ebooks (235+ pages)

- 18 videos (2+ hours)

- Instant Digital Download

Read More...

Regular Price: $67
(Save $8) Sale: $59

Add to Cart

SPECIAL DEAL: Save $29

Ebook Deal

Preproduction Blueprint + UDK 11 Day Level Design

- Buy Both Guides and Save

- Total: 63 videos and 735 pages

- Instant Digital Download

- Read more about Preproduction Blueprint

- Read more about UDK 11 Day Level Design

Regular Price: $118
(Save $29) Sale: $89

Add to Cart

POPULAR AND RECENT POSTS

LEVEL DESIGN TOPICS

3D Modeling

CryEngine 3 SDK

Game Environment Design

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Architecture

Level Design Tutorials/Workflow

Level Design Challenges

Productivity & Goal Setting

Source SDK/Authoring Tools

UDK

Interviews

World of Level Design Social Network

3D Environment Design.com

WoLD March Game Env. Challenge:

Free Downloads of Ready-to-Use Game Environments and Models
Jump Over to 3DED