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Call of Juarez 2 Part 8.1: AI, Waypoints, FightnodesDecember 01, 2009
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Part 8.1 covers:
AI Basics
Setting up Waypoints
Setting up Fightnodes
Assigning Basic AI Behaviors and Actions
Call of Juarez 2 Level Design Part 8.1: AI, Waypoints and Fightnodes
Comments? Questions?
Call of Juarez 2: Bound in Blood Level Design Tutorial List 1. Installing Tools. File Structure of Custom Maps, Support 2. Interface and Navigation Advanced Mode 3. Creating the Initial Environment 4. Adding Objects and Environment Props 5. Custom Objects: Maya to ChromEd 6. Adding Roads and Working with Terrain 7. Detailing and Using Brushes 8. Placing Enemies and AI:
9. Adding Items, Effects and Map Objectives:
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