setstats
View Cart

Call of Juarez 2 Part 8.1: AI, Waypoints, Fightnodes

Category: Call of Juarez 2
December 01, 2009

Call of Juarez 2 Level Design

Part 8.1 covers:

AI Basics
Setting up Waypoints
Setting up Fightnodes
Assigning Basic AI Behaviors and Actions

Call of Juarez 2 Level Design Part 8.1: AI, Waypoints and Fightnodes

Call of Juarez 2: Bound in Blood Level Design Tutorial List

Updated & Revised - Preproduction Blueprint: How to Plan Your Game Environments and Level Designs

© 2008-2017. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.