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Call of Juarez 2 Part 7: Brush Tool and Forester

November 16, 2009
Category: Call of Juarez 2

<--Call of Juarez 2: Level Design Part 6

Download Entire Set of CoJ2 Videos-->

Call of Juarez 2 Level Design

Part 7 covers:

Brush Tool
How to Create Custom Brushes
Forrester Plugin Toolset


Call of Juarez 2 Level Design Part 7: Brush Tool and Forester

 

 

CoJ2 Bound in Blood Video Notes:

Brush Tool: allows you to create vegetation such as trees, grass, rocks and paint them directly onto your terrain.

Choose a tree type and start painting on your terrain. To Remove the trees, just select remove trees and paint them out.

Call of Juarez: Bound In Blood

Call of Juarez: Bound In Blood

 

Modifying terrain mask. Select Terrain Detail Brush 1 and double click to go to the properties.

Under Image --> m_UserPath --> set this as yourmapname_msk.dds

Call of Juarez: Bound In Blood

Call of Juarez: Bound In Blood

 

Advanced Tip: Go to Terrain --> Edit Bitmap on Terrain

Under bitmap file --> browse to yourmapname_msk.dds

You can modify the green channel and the alpha channel by setting the channel to Edit and painting into your terrain.

By clicking Save, you will see the terrain update through the painted mask.

Call of Juarez: Bound In Blood

Call of Juarez: Bound In Blood

Call of Juarez: Bound In Blood

 

Create new brushes by going up to the Brush Tool --> Brushes --> New

Rename your brush and go into the brush properties.

Call of Juarez: Bound In Blood

 

Under the new brush properties go up to Func Tree --> Insert at Highest Level

Select a functionality you want to add. In our case we chose Add Single Tree

Call of Juarez: Bound In Blood

Call of Juarez: Bound In Blood

 

Click on the plus character in the brush properties and set the mesh you want to use to paint on your terrain. This could be any tree.

Navigate into data/nature/trees

Call of Juarez: Bound In Blood

 

Select Add Single Tree and go up to Func Tree --> Insert a Child --> Insert Grass Density Map

Call of Juarez: Bound In Blood

Call of Juarez: Bound In Blood

 

Under m_DensityMapMode choose both to Set

Call of Juarez: Bound In Blood

 

Now you can set the properties to your tree what it will be displayed like in the properties

Call of Juarez: Bound In Blood

 

Forester Tool is similar to Brushes but allows you to have more precise control over your painted vegetation.

Call of Juarez: Bound In Blood

Call of Juarez: Bound In Blood

Call of Juarez: Bound In Blood

 

Comments? Questions?

Call of Juarez 2: Bound in Blood Level Design Tutorial List

1. Installing Tools. File Structure of Custom Maps, Support

2. Interface and Navigation Advanced Mode

3. Creating the Initial Environment

3.1. Bonus: Terrain Workflow

4. Adding Objects and Environment Props

5. Custom Objects: Maya to ChromEd

6. Adding Roads and Working with Terrain

7. Detailing and Using Brushes

8. Placing Enemies and AI:

8.1 AI, Waypoints, Fightnodes
8.2 AI Sensors, Action Chains
8.3 AI Scripts and Triggers
8.4 AI Behaviors and Actions Overview

9. Adding Items, Effects and Map Objectives:

9.1 Setting up Objectives
9.2 Setting up Objectives and Quests
9.3 Item Types
9.4 Optimization and Class Types

10. Publishing a Map and Release

 

 

 

 

 

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Comments

AlexG
18 Nov 2009, 15:19
Hey Wookash,

As far as I know there is only one way to modify actual texture on the terrain and that is through MapSettings --> Terrain and then choosing textures that you want. As far as painting them on the actual terrain, I don't think we can do that in ChromEd.
wookash_b
17 Nov 2009, 13:55
Good job, Alex. Any idea how to create a new brush that will paint new texture on the terrain? I have tried, because I got this idea after watching your video, but I failed :( Still cannot figure it out how to create such a brush.

 

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