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Call of Juarez 2 Part 4: Object Props

November 11, 2009
Category: Call of Juarez 2

<--Interview Mateusz "Seir" Piaskiewicz

Call of Juarez 2: Level Design Part 5-->

Call of Juarez 2 Part 4: Object Props

Part 4 covers:

Model Browser
Placing Objects
Grouping/Ungrouping
Parenting Objects
Setting Classes
Changing Skins
Object Transformation
Shadow Maps
... much more

 

Call of Juarez 2 Level Design Part 4: Object Props

 

 

CoJ2 Bound in Blood Video Notes:

Mesh Browser

Call of Juarez: Bound In Blood

Call of Juarez: Bound In Blood

 

Mask is ability to search through CoJ2 model directory

If you use * (asterisk) in front of your keyword it will search for all the models that has that particular search in the title. It widens your search.

Call of Juarez: Bound In Blood

 

When placing Object Selections, they are multiple objects grouped together. To open up a selection group, RMB click on the model and Open Group.

Same to close the group. RMB click on the model and Close Group

Call of Juarez: Bound In Blood

 

Parent other objects to a group by going to Object's Attribute Property by double clicking on an object.

Under Parent, Browse and select a group that you want to parent to.

To deselect it, follow the same steps but now click Deselect.

Call of Juarez: Bound In Blood

 

X = centers the object in your viewport

Object Selections:
1. Hide Helpers
2. Hide Selected Objects
3. Hide Unselected Objects
4. Unhide Selected Objects
5. Unhide All Objects

Call of Juarez: Bound In Blood

 

S = Select Objects

Call of Juarez: Bound In Blood

 

Space Bar = Locks Select Objects

Call of Juarez: Bound In Blood

 

Impulse Physics will place an object into your scene using physics. More natural way to place your models.

Call of Juarez: Bound In Blood

 

Object Attributes --> Shadow Maps.

Allows to reduce or increase the distance of rendering shadows for selected objects.

Greater the number, the futher away the shadows will render for that object

Call of Juarez: Bound In Blood

 

Hold Cntrl+RMB = add to current selection

Hold Alt+RMB = remove from current selection

 

Resize/Move/Scale/Rotate Objects

Call of Juarez: Bound In Blood

More precise control over object transformation, select from World to Local coordinates.

Call of Juarez: Bound In Blood

 

A = place/move selected object by RMB anywhere in your viewport

Object List of all your objects in your scene.

Call of Juarez: Bound In Blood

Call of Juarez: Bound In Blood

 

Object Attributes --> Skins

Call of Juarez: Bound In Blood

 

Object Attributes --> Class --> LawmanASP = assigns physics to the selected object in your scene.

ASP = Actor Single Physics. Use LawmanASP only in single player mode.

Call of Juarez: Bound In Blood

 

Shift+Drag Object = Duplicate

Using Layers organizes your scene for better management

Call of Juarez: Bound In Blood

 

Going to Object Attributes --> Layers, change which layer the object will be on.

Call of Juarez: Bound In Blood

 

To create subLayers, hold Cntrl+LMB and drag a layer into another layer.

Call of Juarez: Bound In Blood

 

Call of Juarez 2: Bound in Blood Level Design Tutorial List

1. Installing Tools. File Structure of Custom Maps, Support

2. Interface and Navigation Advanced Mode

3. Creating the Initial Environment

3.1. Bonus: Terrain Workflow

4. Adding Objects and Environment Props

5. Custom Objects: Maya to ChromEd

6. Adding Roads and Working with Terrain

7. Detailing and Using Brushes

8. Placing Enemies and AI:

8.1 AI, Waypoints, Fightnodes
8.2 AI Sensors, Action Chains
8.3 AI Scripts and Triggers
8.4 AI Behaviors and Actions Overview

9. Adding Items, Effects and Map Objectives:

9.1 Setting up Objectives
9.2 Setting up Objectives and Quests
9.3 Item Types
9.4 Optimization and Class Types

10. Publishing a Map and Release

 

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