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Call of Juarez 2 Part 3: Creating Initial Environment

October 31, 2009
Category: Call of Juarez 2

<--Call of Juarez 2: Level Design Part 2

Call of Juarez 2: Level Design Part 3 Bonus-->

Call of Juarez 2 Part 3: Creating Initial Environment

Part 3 covers:

SkyBox
Terrian Tools
Map Settings/Environment Properties

 

Call of Juarez 2 Level Design Part 3: Creating Initial Environment

 

 

CoJ2 Bound in Blood Video Notes:

Inserting/Changing Skybox

Go to Map Settings

Call of Juarez: Bound In Blood

 

Delete the skymesh

Call of Juarez: Bound In Blood

 

Go to Model Browser and under All search for horizon

Call of Juarez: Bound In Blood

 

Place it inside your map

Call of Juarez: Bound In Blood

By selecting the skybox you are able to move the skybox around your map.

 

ChromEditor Units are set in centimeters.

100 centimeters = 1 meters = 3.28 feet

 

Terrain Tools

Call of Juarez: Bound In Blood

 

Brush Shape

Clicking on the brush will allow you to pick a different brush type to modify your terrain with.

Click on the brush image to browse through brush selections.

Call of Juarez: Bound In Blood

 

Brush Settings

Power: strength of the brush

Fade: acts as a faded brush stroke

Hardness: how hard you want your brush to be. You are able to create hard edges.

Call of Juarez: Bound In Blood

 

Terrain Tool

Call of Juarez: Bound In Blood

1. Point Height:

Pulls up/down the terrain based on the brush. Uses mouse movement up/down to make it work.

2. Set Height:

Uses m_height value relative to the world where your terrain is placed. You are able to set a height on the tool by setting m_height value. It will bring your terrain up/down based on where your terrain is in the world coordinates.

Alt + RMB to set height on the terrain to that location of the brush.

3. Relative Height

Acts very similar as Set Height, but uses relative m_height value based on where your terrain is currently is and not the world coordinates.

You can use both positive and negative values for relative height tool to modify the terrain up or down.

4. Clamp Tool:

Uses min/max value to bring the terrain down to those values. Best used on already established terrain.

5. Blur Tool:

Smoothes terrain

6. Posterize Tool:

Levels terrain

7. Ramp Tool:

Creates ramps between highest and lowest picked points.

8. Vertex Locker Tool

Locks selected vertices from being modified.

 

Setting Height Map

Higher the value, more detailed the terrain will be but also more system intensive it is. Could slow your FPS down in game.

Lower the value, better for performance but terrain could get blocky and not visually pleasing.

Call of Juarez: Bound In Blood

 

Modifying your textures on the terrain

Browse and place the materials that you like.

Terrain: browse to texture

Lowest LOD: browse to texture with lod attachment in the name

Rebuild your map to see the changes.

Call of Juarez: Bound In Blood

 

To change the maps VarList attributes you need to delete weather.src

Environment --> Weather and Daytime Setting --> Remove the Script from the input window

Call of Juarez: Bound In Blood

Remove the script if you want to modify the Varlist Atmosphere properties

Call of Juarez: Bound In Blood

 

Map Settings

Call of Juarez: Bound In Blood

Call of Juarez 2: Bound in Blood Level Design Tutorial List

1. Installing Tools. File Structure of Custom Maps, Support

2. Interface and Navigation Advanced Mode

3. Creating the Initial Environment

3.1. Bonus: Terrain Workflow

4. Adding Objects and Environment Props

5. Custom Objects: Maya to ChromEd

6. Adding Roads and Working with Terrain

7. Detailing and Using Brushes

8. Placing Enemies and AI:

8.1 AI, Waypoints, Fightnodes
8.2 AI Sensors, Action Chains
8.3 AI Scripts and Triggers
8.4 AI Behaviors and Actions Overview

9. Adding Items, Effects and Map Objectives:

9.1 Setting up Objectives
9.2 Setting up Objectives and Quests
9.3 Item Types
9.4 Optimization and Class Types

10. Publishing a Map and Release

 

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