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Call of Juarez 2 Part 3: Creating Environment BONUS

November 04, 2009
Category: Call of Juarez 2

<--Call of Juarez 2: Level Design Part 3

Unreal Development Kit Released-->

Call of Juarez 2 Part 3: Creating Initial Environment

Part 3 BONUS covers:

Workflow Terrain

 

Call of Juarez 2 Level Design Part 3: Creating Environment Bonus

 

 

Call of Juarez 2: Bound in Blood Level Design Tutorial List

1. Installing Tools. File Structure of Custom Maps, Support

2. Interface and Navigation Advanced Mode

3. Creating the Initial Environment

3.1. Bonus: Terrain Workflow

4. Adding Objects and Environment Props

5. Custom Objects: Maya to ChromEd

6. Adding Roads and Working with Terrain

7. Detailing and Using Brushes

8. Placing Enemies and AI:

8.1 AI, Waypoints, Fightnodes
8.2 AI Sensors, Action Chains
8.3 AI Scripts and Triggers
8.4 AI Behaviors and Actions Overview

9. Adding Items, Effects and Map Objectives:

9.1 Setting up Objectives
9.2 Setting up Objectives and Quests
9.3 Item Types
9.4 Optimization and Class Types

10. Publishing a Map and Release

 

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Comments

wookash_b
08 Nov 2009, 08:19
Oh yes, the arrows are much better. Thanks!
AlexG
08 Nov 2009, 08:10
Thanks Wookash.

What are you using to zoom in? Mouse wheel or arrows?

I get the best result when I use arrow keys.

Also you can slow down your speed in the viewport by going up to the viewport's gray bar area and Right Mouse Button click to get to the viewport properties there is "Speed Factor" you can turn it down for more slowler precise movement in the viewport.

Check out the very last image on this page Interface/Navigation

http://www.worldofleveldesign.com/categories/call-of-juarez-2-bound-in-bloo d/call-of-juarez-bound-in-blood-leveldesign-part2.php
wookash_b
08 Nov 2009, 05:10
Ugh, I meant zoom in and out. Sorry for the typo :)
wookash_b
08 Nov 2009, 05:08
Good job as always, Alex! When working with terrain I found that it takes ages to zoom out an it, have you got any tips to make this process faster and less irritating?

 

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