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Call of Juarez 2 Part 2: Interface and NavigationOctober 30, 2009
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Part 2 covers:
Simple Mode/Advanced Mode
Viewport Navigation
Interface Overview
Call of Juarez 2 Level Design Part 2: ChromEd Interface and Navigation
CoJ2 Bound in Blood Video Notes:
Maximize your viewports and switch to Advanced Mode by RMB on the toolbar.

Navigating in the viewport
RMB - Looks around/Camera Orbit
Mouse Wheel - Zoom In/Out
MMB - Pan Around
Arrow Keys - Move Around the Viewport
Arrow Keys + RMB - Move Around and Look
Tools --> Shortcuts

Tools --> Options --> Autosave Frequency (Set the time)

Block Autosave by clicking on Block Autosave Button

Each object has Object Properties Window Setting. Double Click on any object and view Object Properties.

Map Settings window is very important to changing the setting your map


To change the maps VarList attributes you need to delete weather.src
Environment --> Weather and Daytime Setting --> Remove the Script from the input window

Remove the script if you want to modify the Varlist Atmosphere properties

Count Distance Tool is measured in centemeters

RMB on the viewport toolbar and bring up another set of options for the viewport.
You can set camera positions for easier navigation inside the viewport by positioning the camere where you like.
RMB on Viewport Toolbar --> Observers --> Store to/Switch to
Hotkeys are:
Set a camera position: CTRL+ F1-F12
Recall a set position: SHFT+ F1-F12

Call of Juarez 2: Bound in Blood Level Design Tutorial List 1. Installing Tools. File Structure of Custom Maps, Support 2. Interface and Navigation Advanced Mode 3. Creating the Initial Environment 4. Adding Objects and Environment Props 5. Custom Objects: Maya to ChromEd 6. Adding Roads and Working with Terrain 7. Detailing and Using Brushes 8. Placing Enemies and AI:
9. Adding Items, Effects and Map Objectives:
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