setstats

Toolset to Becoming an Environment Artist and Game Level Designer
Main Page Archives Resources Search World of Level Design Forums   World of Level Design Store Contact About

TOP READ ARTICLES

Level Design Workflow Tutorial
How To Plan Your Next Map
100 Level Design Ideas and Locations
Call of Juarez 2 Level Design Series
11 Day Mapping Challenge: Start to End
How to Get a Job with Epic Games

 

Left 4 Dead 2 Mapping Tutorials Series
Left 4 Dead Mapping Tutorials Series
Modeling Interior Environments in Maya Part 2/3
Level Designer Chris Kay Interivew
How to Become a Level Designer Part 1 & 2
L4D2 Level Design Tips Part 1 & 2

Image Re-Creation Env Challenge 2:

WoLD March Game Env. Challenge:

Call of Juarez 2 Part 2: Interface and Navigation

October 30, 2009
Category: Call of Juarez 2

<--Call of Juarez 2: Level Design Part 1

Call of Juarez 2: Level Design Part 3-->

Call of Juarez 2 Part 2: Interface and Navigation

Part 2 covers:

Simple Mode/Advanced Mode
Viewport Navigation
Interface Overview

 

Call of Juarez 2 Level Design Part 2: ChromEd Interface and Navigation

 

 

CoJ2 Bound in Blood Video Notes:

Maximize your viewports and switch to Advanced Mode by RMB on the toolbar.

Call of Juarez: Bound In Blood

 

Navigating in the viewport

RMB - Looks around/Camera Orbit

Mouse Wheel - Zoom In/Out

MMB - Pan Around

Arrow Keys - Move Around the Viewport

Arrow Keys + RMB - Move Around and Look

 

Tools --> Shortcuts

Call of Juarez: Bound In Blood

 

Tools --> Options --> Autosave Frequency (Set the time)

Call of Juarez: Bound In Blood

 

Block Autosave by clicking on Block Autosave Button

Call of Juarez: Bound In Blood

 

Each object has Object Properties Window Setting. Double Click on any object and view Object Properties.

Call of Juarez: Bound In Blood

 

Map Settings window is very important to changing the setting your map

Call of Juarez: Bound In Blood

Call of Juarez: Bound In Blood

 

To change the maps VarList attributes you need to delete weather.src

Environment --> Weather and Daytime Setting --> Remove the Script from the input window

Call of Juarez: Bound In Blood

Remove the script if you want to modify the Varlist Atmosphere properties

Call of Juarez: Bound In Blood

 

Count Distance Tool is measured in centemeters

Call of Juarez: Bound In Blood

 

RMB on the viewport toolbar and bring up another set of options for the viewport.

You can set camera positions for easier navigation inside the viewport by positioning the camere where you like.

RMB on Viewport Toolbar --> Observers --> Store to/Switch to

Hotkeys are:

Set a camera position: CTRL+ F1-F12

Recall a set position: SHFT+ F1-F12

Call of Juarez: Bound In Blood

Call of Juarez 2: Bound in Blood Level Design Tutorial List

1. Installing Tools. File Structure of Custom Maps, Support

2. Interface and Navigation Advanced Mode

3. Creating the Initial Environment

3.1. Bonus: Terrain Workflow

4. Adding Objects and Environment Props

5. Custom Objects: Maya to ChromEd

6. Adding Roads and Working with Terrain

7. Detailing and Using Brushes

8. Placing Enemies and AI:

8.1 AI, Waypoints, Fightnodes
8.2 AI Sensors, Action Chains
8.3 AI Scripts and Triggers
8.4 AI Behaviors and Actions Overview

9. Adding Items, Effects and Map Objectives:

9.1 Setting up Objectives
9.2 Setting up Objectives and Quests
9.3 Item Types
9.4 Optimization and Class Types

10. Publishing a Map and Release

 

Comments? Questions?

 

 

 

 

 

Comments are Closed.

Please Join & Discuss this post in the World of Level Design Forums

Comments

No comments yet

 

Receive 2 FREE E-Books

11 Day Level Design: How I Created a Map in 11 Days
Illustrated Guide: Unreal DM-OrionsForest

Level Design 11-Day Mapping E-Book - 2 Ebooks. PDF files.
- Over 80 pages of level design tips, advice and workflow
- You will also receive newsletters with exclusive content
- Check your email for confirmation and a download link.

Your information will never be sold or rented. I respect your privacy and I hate SPAM !

Subscribe to Newsletter:


MOST READ ARTICLES

NEW ARTICLES

Level Design Workflow Tutorial

L4D Mapping Tutorials

L4D2 Mapping Tutorials

How To Plan Your Next Map

100 Level Design Ideas
and Locations

Photoshop Illustrator Paths to Maya Environments

60-60-30 of Level Design Productivity

Call of Juarez 2
Level Design Series

Level Design Creation Guidelines

Modeling Interior Environments in Maya Part 2/3

Crytek's Level Designer
Chris Kay Interivew

How to get a job with
Epic Games

Game Env. Challenge Image Reference Re-Creation 2

Reference Re-Creation Challenge 1 Submission/Voting

Game Env. Challenge Image Reference Re-Creation 1

L4D2: Create Scavenge Gamemode Part 1

L4D2: Create Scavenge Gamemode Part 2

Hammer Source Based Modeling in Propper
by Andrew Searle

Detailing Building in Hammer Source Part 1 Roof
by Alex Shaw

Create Custom Textures
in Hammer Source
by Keith Garry

How to Create/Manage Visgroups by KeithGarry

TOPICS

 

3D Environment Modeling

Architecture

Books and DVDs

Career/Getting a Job

Call of Juarez 2

Counter-Strike: Source

Design / Art Tutorials

Far Cry 2

Game Environment Design

Game Worlds

Interviews

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Level Design Tutorials / Tips

Level Design Challenges

Lighting & Texturing

Maya Level Design

Photography / Reference

Productivity & Goal Setting

Tools & Utilities

Unreal 3

WoLD Contributors Tutorials

World of Level Design Store

29 Ways to Become and Streamlined Level Design

2-Book Bundle

29 Ways to Become a Better Level Designer

and

Streamlined Level Design

Past Price: $43
Price: $34
You Save: $9 (20%)

Buy

Book/DVD Recommendations


World of Level Design Twitter

 


Donate

If you enjoy the content on this website, help and support to keep up World of Level Design.

Go to Donation Page -->

Connect with World of Level Design Network

GameLevelDesign World of Level Design RSS

Alex Galuzin LinkedIn

World of Level Design Youtube

World of Level Design Steam