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Call of Juarez 2 Part 2: Interface and Navigation

October 30, 2009
Category: Call of Juarez 2

<--Call of Juarez 2: Level Design Part 1

Call of Juarez 2: Level Design Part 3-->

Call of Juarez 2 Part 2: Interface and Navigation

Part 2 covers:

Simple Mode/Advanced Mode
Viewport Navigation
Interface Overview

 

Call of Juarez 2 Level Design Part 2: ChromEd Interface and Navigation

 

 

CoJ2 Bound in Blood Video Notes:

Maximize your viewports and switch to Advanced Mode by RMB on the toolbar.

Call of Juarez: Bound In Blood

 

Navigating in the viewport

RMB - Looks around/Camera Orbit

Mouse Wheel - Zoom In/Out

MMB - Pan Around

Arrow Keys - Move Around the Viewport

Arrow Keys + RMB - Move Around and Look

 

Tools --> Shortcuts

Call of Juarez: Bound In Blood

 

Tools --> Options --> Autosave Frequency (Set the time)

Call of Juarez: Bound In Blood

 

Block Autosave by clicking on Block Autosave Button

Call of Juarez: Bound In Blood

 

Each object has Object Properties Window Setting. Double Click on any object and view Object Properties.

Call of Juarez: Bound In Blood

 

Map Settings window is very important to changing the setting your map

Call of Juarez: Bound In Blood

Call of Juarez: Bound In Blood

 

To change the maps VarList attributes you need to delete weather.src

Environment --> Weather and Daytime Setting --> Remove the Script from the input window

Call of Juarez: Bound In Blood

Remove the script if you want to modify the Varlist Atmosphere properties

Call of Juarez: Bound In Blood

 

Count Distance Tool is measured in centemeters

Call of Juarez: Bound In Blood

 

RMB on the viewport toolbar and bring up another set of options for the viewport.

You can set camera positions for easier navigation inside the viewport by positioning the camere where you like.

RMB on Viewport Toolbar --> Observers --> Store to/Switch to

Hotkeys are:

Set a camera position: CTRL+ F1-F12

Recall a set position: SHFT+ F1-F12

Call of Juarez: Bound In Blood

Call of Juarez 2: Bound in Blood Level Design Tutorial List

1. Installing Tools. File Structure of Custom Maps, Support

2. Interface and Navigation Advanced Mode

3. Creating the Initial Environment

3.1. Bonus: Terrain Workflow

4. Adding Objects and Environment Props

5. Custom Objects: Maya to ChromEd

6. Adding Roads and Working with Terrain

7. Detailing and Using Brushes

8. Placing Enemies and AI:

8.1 AI, Waypoints, Fightnodes
8.2 AI Sensors, Action Chains
8.3 AI Scripts and Triggers
8.4 AI Behaviors and Actions Overview

9. Adding Items, Effects and Map Objectives:

9.1 Setting up Objectives
9.2 Setting up Objectives and Quests
9.3 Item Types
9.4 Optimization and Class Types

10. Publishing a Map and Release

© 2008-2011. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

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