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Call of Juarez 2 10: Publishing Your Map

December 01, 2009
Category: Call of Juarez 2

<--Call of Juarez 2: Level Design Part 9.4

L4D2 Level Design Tips Part 1-->

Call of Juarez 2 Level Design

Part 10 covers:

How to Finalize and Publish Your Map
Adding Screenshots


Call of Juarez 2 Level Design Part 10: Publishing Your Map

 

 

Call of Juarez 2: Bound in Blood Level Design Tutorial List

1. Installing Tools. File Structure of Custom Maps, Support

2. Interface and Navigation Advanced Mode

3. Creating the Initial Environment

3.1. Bonus: Terrain Workflow

4. Adding Objects and Environment Props

5. Custom Objects: Maya to ChromEd

6. Adding Roads and Working with Terrain

7. Detailing and Using Brushes

8. Placing Enemies and AI:

8.1 AI, Waypoints, Fightnodes
8.2 AI Sensors, Action Chains
8.3 AI Scripts and Triggers
8.4 AI Behaviors and Actions Overview

9. Adding Items, Effects and Map Objectives:

9.1 Setting up Objectives
9.2 Setting up Objectives and Quests
9.3 Item Types
9.4 Optimization and Class Types

10. Publishing a Map and Release

 

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Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

PREPRODUCTION BLUEPRINT

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

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Preproduction Blueprint + UDK 11 Day Level Design

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