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Call of Juarez 2 Part 1: Tools, Support and Beginning

October 29, 2009
Category: Call of Juarez 2

<--The Release of CryEngine 3

Call of Juarez 2: Level Design Part 2-->

Call of Juarez 2 Level Design Part 1: Tools, Support and Beginning

I have been collaborating with Techland, the developers of Call of Juarez: Bound in Blood to bring you a set of tutorials focusing on single player level design using ChromEd. Techland is fantastic to work with and I have nothing but praise to say about them.

Special thanks to Seir, Level Designer at Techland. Check out his website here.

You can find out more about the company here.

We will cover from beginning to end how to create a custom single player map using a very powerful engine, Chrome Engine 4.

Being able to create custom maps for Call of Juarez 2 requires a full game. You must have a PC version.

Tech Level Design Support at CoJModding.com

You can get Call of Juarez 2 PC version from Amazon.com

 

Part 1 covers:

Modding Tools
Support
Custom Map File Structure
Playing Custom Maps
Beginning your first map

 

Call of Juarez 2 Level Design Part 1: Tools, Support and Beginning

 

 

CoJ2 Bound in Blood Video Notes:

Update your game with the latest patch.

Download Modding Tools

Support at CoJModding.com.

It is the place you can get direct technical support from CoJ2 level designers and it will be the place where you will eventually publish your maps too.

Call of Juarez: Bound In Blood

 

Install the patch and the Modding Tools.

Navigate into your CoJ2 installation game folder and find Editor_x86. That is the newly installed ChromEd.

Right Mouse Button click and Send to Desktop/CreateShortcut.

Custom map files have extentsion of .map

All of your custom maps are stored in

Vista:
C:\Users\Documents\Call of Juarez - Bound in Blood\data\mapsextra and mapsnet

XP:
C:\Documents and Settings\<user_name>\My Documents\Call of Juarez - Bound in Blood\Data\MapsExtra or MapsNet

MapsExtra folder is for Single Player

MapsNet folder is for Multiplayer

Final exported maps are .pak files

Playing Custom Maps:

SinglePlayer:
Installation Folder\Call of Juarez - Bound in Blood\CoJ2\Data\MapsExtra

Multiplayer:
Installation Folder\Call of Juarez - Bound in Blood\CoJ2\Data\MapsNet


Launch the editor and create a new map.

Choose Single Player

Call of Juarez: Bound In Blood

 

Fill in the name and description of your map.

Call of Juarez: Bound In Blood

 

Next, choose the environment type. First three already has predefined terrain. Bottom three are the empty templates, which are more advanced. We want to choose the empty templates.

Call of Juarez: Bound In Blood

 

Choose the size of your map.

Call of Juarez: Bound In Blood

 

Choose the time you want your map to have. This can be changed later in Map Settings properties.

Call of Juarez: Bound In Blood

Call of Juarez 2: Bound in Blood Level Design Tutorial List

1. Installing Tools. File Structure of Custom Maps, Support

2. Interface and Navigation Advanced Mode

3. Creating the Initial Environment

3.1. Bonus: Terrain Workflow

4. Adding Objects and Environment Props

5. Custom Objects: Maya to ChromEd

6. Adding Roads and Working with Terrain

7. Detailing and Using Brushes

8. Placing Enemies and AI:

8.1 AI, Waypoints, Fightnodes
8.2 AI Sensors, Action Chains
8.3 AI Scripts and Triggers
8.4 AI Behaviors and Actions Overview

9. Adding Items, Effects and Map Objectives:

9.1 Setting up Objectives
9.2 Setting up Objectives and Quests
9.3 Item Types
9.4 Optimization and Class Types

10. Publishing a Map and Release

© 2008-2014. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

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