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Available for Download: How to Plan Game Environments and Level Designs

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Modeling Interior Environment Using Maya Part 1/3

April 05, 2009
Category: 3D Modeling

<-- Shane Peterson Interview

Modeling Interior Env in Maya Part 2 -->

In this first part of three series Modeling Interior Environments using Create breathtaking 3D and meet production demands with Maya, I cover the following:

- Fundamental principles of how I plan the project
- Setting deadlines and planning your work on day by day basis
- Importance of deadlines and why you should set them
- Reference and Research
- What you would want to learn when working on a new project you set for yourself

PART 1: Planning, Reference and Research Setting Deadlines New Project Modeling Mindset.
Watch Part 1

PART 2: Setting up the Scene, Scale and Setting up New Project Modeling Walls, Wall Trims, Windows, Curtain and Ceiling.
Watch Part 2

PART 3: Modeling Furniture: Couch, Chairs, Table, Palm Tree, Lamp and Carpet Finishing up and Arranging the scene.
Watch Part 3

 

Second Part we will begin to set up a new scene in Maya, building a new modeling shelf, setting up a new project and setting proper scale.

Then we will begin to build the walls, windows, ceiling and the overall foundation of the environment.

© 2008-2011. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

PREPRODUCTION BLUEPRINT

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

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