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Maya Beginner Basics: Snap Tool and PivotsSeptember 30, 2010
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The following is a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific to game environment modeling.
When exporting your objects to game engines it is extremely important to be able to modify pivot points, snap to grid and keep your objects aligned and grid friendly. In this tutorial we cover how to snap to grid, hotkeys for snapping and how to modify pivots.
Tutorial covers:
10-Part Maya Beginner Basics Series:
1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project
Maya Beginner Basics: Snap Tool and Pivots
TOOLBAR SNAP OPTIONS
You can access many snap options on your toolbar.

SNAP HOTKEYS
Using hotkeys to access is a better way to use snap options, rather then coming up to the toolbar.
MODIFY PIVOT
To modify objects pivot points you will need to press the Insert key to cycle between on/off pivot point modification.

10-Part Maya Beginner Basics Series:
1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project
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