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Maya®


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Maya Beginner Basics: Outliner, HyperGraph/Shade

September 28, 2010
Category: 3D Modeling

<--Maya Basics: Custom Polygon Display

Maya Basics: Snap Tool and Pivots-->

Maya Beginner Basics

The following is a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific to game environment modeling.

Outliner, Hypergraph and Hypershade are important within Maya modeling and texturing interface. These functions are used to manage scenes in Maya and to create/apply shaders and materials to geometry.

Tutorial covers:

  • Outliner
  • Hypergraph
  • Hypershade

10-Part Maya Beginner Basics Series:

1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project

Maya Beginner Basics: Outliner, Hypergraph, Hypershade

 

 

OUTLINER

Think of Outliner as a scene manager. It provides you with a full list of all objects within your scene.

Window --> Outliner

Maya Beginner Basics

Maya Beginner Basics

 

HYPERGRAPH

Similar to Outliner, Hypergraph allows you to manage your objects within your scene.

Window --> Hypergraph

Maya Beginner Basics

Maya Beginner Basics

 

HYPERSHADE

Hypershade allows you to create shaders, materials and work with textures.

Window --> Rendering Editors --> Hypershade

Maya Beginner Basics

Maya Beginner Basics

 

10-Part Maya Beginner Basics Series:

1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project

© 2008-2011. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

2 FREE EBOOKS WITH NEWSLETTER ON LEVEL DESIGN

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PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

- Ebooks (235+ pages)

- 18 videos (2+ hours)

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Preproduction Blueprint + UDK 11 Day Level Design

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- Total: 63 videos and 735 pages

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- Read more about UDK 11 Day Level Design

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