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Maya Beginner Basics: Outliner, HyperGraph/ShadeSeptember 28, 2010
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The following is a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific to game environment modeling.
Outliner, Hypergraph and Hypershade are important within Maya modeling and texturing interface. These functions are used to manage scenes in Maya and to create/apply shaders and materials to geometry.
Tutorial covers:
10-Part Maya Beginner Basics Series:
1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project
Maya Beginner Basics: Outliner, Hypergraph, Hypershade
OUTLINER
Think of Outliner as a scene manager. It provides you with a full list of all objects within your scene.
Window --> Outliner


HYPERGRAPH
Similar to Outliner, Hypergraph allows you to manage your objects within your scene.
Window --> Hypergraph


HYPERSHADE
Hypershade allows you to create shaders, materials and work with textures.
Window --> Rendering Editors --> Hypershade


10-Part Maya Beginner Basics Series:
1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project
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