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Maya Beginner Basics: Custom Polygon Display

September 28, 2010
Category: 3D Modeling

<--Maya Basics: Geometry Basics Exercise

Maya Basics: Outliner, HyperGraph/Shade-->

Maya Beginner Basics

The following is a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific to game environment modeling.

Custom Polygon Display allows you to modify how objects appear in your scene. There are many options available. Few to note are edge width and backface culling.

Tutorial covers:

  • Custom Polygon Display
  • Edge Width
  • Backface Culling

10-Part Maya Beginner Basics Series:

1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project

Maya Beginner Basics: Custom Polygon Display

 

 

CUSTOM POLYGON DISPLAY

Display --> Polygons --> Custom Polygon Display.

Also, you may want to place this on your custom shelf we created earlier.

Maya Beginner Basics

 

BACKFACE CULLING AND EDGE WIDTH

Few options you want to turn on and know about are backface culling and edge width.

Maya Beginner Basics

 

10-Part Maya Beginner Basics Series:

1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project

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Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

2 FREE EBOOKS WITH NEWSLETTER ON LEVEL DESIGN

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PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

- Ebooks (235+ pages)

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Preproduction Blueprint + UDK 11 Day Level Design

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