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Maya Beginner Basics: Geometry Basics Exercise

September 23, 2010
Category: 3D Modeling

<--Maya Basics: Geometry Basics

Maya Basics: Custom Polygon Display-->

Maya Beginner Basics

The following is a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific to game environment modeling.

Geometry Basics Exercise will help you to begin familiarize yourself with Maya interface, component mode, navigation and manipulating basic shapes.

Note: This is not how you would actually model a game environment. This is a basic exercise to help you manipulate basic shapes, use component mode, and navigate around the viewports.

Tutorial covers:

  • Using and Manipulating Basic Shapes
  • Building a basic environment out of basic shapes
  • Getting Comfortable with Maya Component Mode and Viewport Navigation

10-Part Maya Beginner Basics Series:

1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project

Maya Beginner Basics: Geometry Basics Exercise

 

 

PHOTO REFERENCE

Photo Reference I used in the video:

Maya Beginner Basics

Maya Beginner Basics

 

DUPLICATING

Select an object:

  • Ctrl+D = Duplicate
  • Shift+D = Duplicate with Transformations

FRAMING OBJECTS

Select an object in your scene and press F.

  • F = Frames your object in the viewport.

EXERCISE

Use the reference provided above or select your own. Spend about 30 minutes and work on creating the environment from the reference using basic shapes. Getting comfortable with Maya's Interface.

10-Part Maya Beginner Basics Series:

1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project

© 2008-2011. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

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