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Maya Beginner Basics: Geometry Basics ExerciseSeptember 23, 2010
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The following is a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific to game environment modeling.
Geometry Basics Exercise will help you to begin familiarize yourself with Maya interface, component mode, navigation and manipulating basic shapes.
Note: This is not how you would actually model a game environment. This is a basic exercise to help you manipulate basic shapes, use component mode, and navigate around the viewports.
Tutorial covers:
10-Part Maya Beginner Basics Series:
1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project
Maya Beginner Basics: Geometry Basics Exercise
PHOTO REFERENCE
Photo Reference I used in the video:


DUPLICATING
Select an object:
FRAMING OBJECTS
Select an object in your scene and press F.
EXERCISE
Use the reference provided above or select your own. Spend about 30 minutes and work on creating the environment from the reference using basic shapes. Getting comfortable with Maya's Interface.
10-Part Maya Beginner Basics Series:
1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project
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