setstats

View Cart   

Download Latest Ebook/Videos: How to Plan Game Environments and Level Designs

Tutorial Topics


LevelDesign


UDK©


3D Modeling/
Maya®


CryEngine 3 SDK


L4D2


L4D1


Get Started

Maya Beginner Basics: Setting Preferences

September 18, 2010
Category: 3D Modeling

<--Maya Basics: Interface Overview

Maya Basics: Custom Tool Shelf-->

Maya Beginner Basics

The following is a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific to game environment modeling.

Maya Setting Preferences tutorial covers the basics of setting up preferences in Maya for game environment modeling.

Tutorial covers:

  • Basic overview of Settings/Preferences
  • How to turn off background gradient in Maya 2011
  • Polygon Selection: Whole Face vs Center
  • How to turn on Poly Count Heads Up Display
  • Clean up User Interface

10-Part Maya Beginner Basics Series:

1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project

Maya Beginner Basics: Setting Preferences

 

 

SETTINGS/PREFERENCES

To access Maya Preferences head up to

Window --> Settings/Preferences --> Preferences

Maya Beginner Basics

Maya Beginner Basics

 

HOW TO TURN OFF BACKGROUND GRADIENT IN MAYA 2011

If you are used to having the old perspective color scheme and not the current 2011 background gradient in Maya, simply go to

Window --> Settings/Preferences --> Preferences --> Display

Turn off Background Gradient

Maya Beginner Basics

 

POLYGON SELECTION: WHOLE FACE VS CENTER

Often asked question is how to set your polygon selection in Maya to Center Selection vs Whole Face.

This simply means, the way you are able to select polygons. Center selection will display a center point on your polygon, allowing you to select that face only if you click on the center point.

This depends on the workflow. I like to have Center Polygon Selection. I like being able to see the center of the polygon.

Window --> Settings/Preferences --> Preferences --> Settings --> Selection

Maya Beginner Basics

 

POLY COUNT HEADS UP DISPLAY

Poly Count Heads Up Display allows you to visually see your poly count inside the viewport. This becomes very important for modeling game environments, or anything else that requires you to keep a poly count.

Display --> Heads Up Display --> Poly Count

Maya Beginner Basics

 

CLEANING UP USER INTERFACE

Certain UI elements in Maya are not needed for modeling game environments.

We can safely turn them off and maximize our working area.

Display --> UI Elements

Maya Beginner Basics

 

10-Part Maya Beginner Basics Series:

1. Interface Overview
2. Setting Preferences
3. How to Create a Custom Shelf
4. Viewport Navigation
5. Geometry Modeling Basics
6. Geometry Modeling Basics - Exercise
7. Custom Polygon Display
8. Outliner, Hypergraph and Hypershade
9. Snapping and Pivots
10. How to Set Up a New Project

© 2008-2011. All articles on World of Level Design™ are copyrighted.
Not to be reproduced without prior written consent.

Preproduction Blueprint - How to Plan Your Game Environments and Level Designs

 

2 FREE EBOOKS WITH NEWSLETTER ON LEVEL DESIGN

PREPRODUCTION BLUEPRINT DOWNLOAD

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

- Ebooks (235+ pages)

- 18 videos (2+ hours)

- Instant Digital Download

Read More...

Regular Price: $67
(Save $18) Sale: $49

Add to Cart

SPECIAL DEAL: Save $19

Ebook Deal

Preproduction Blueprint + UDK 11 Day Level Design

- Buy Both Guides and Save

- Total: 63 videos and 735 pages

- Instant Digital Download

- Read more about Preproduction Blueprint

- Read more about UDK 11 Day Level Design

Regular Price: $108
(Save $19) Sale: $89

Add to Cart

POPULAR AND RECENT POSTS

LEVEL DESIGN TOPICS

3D Modeling

CryEngine 3 SDK

Game Environment Design

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Architecture

Level Design Tutorials/Workflow

Level Design Challenges

Productivity & Goal Setting

Source SDK/Authoring Tools

UDK

Interviews

3D Environment Design.com

WoLD March Game Env. Challenge:

Free Downloads of Ready-to-Use Game Environments and Models
Jump Over to 3DED