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Download Latest Ebook/Videos: How to Plan Game Environments and Level Designs

Tutorial Topics


LevelDesign


UDK©


3D Modeling/
Maya®


CryEngine 3 SDK


L4D2


L4D1


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CryEngine 3 SDK: Create/Add Rivers

We continue with CryEngine 3 SDK tutorials. If you are just starting to learn and use CryEngine 3 SDK, start here.

In this tutorial we cover how to create/add rivers in your environment.

Topics covered:

  • How to create/add rivers
  • Applying river texture
  • Edit rivers and its properties
  • Edit material properties for more control and visual look

Continue Reading...

October 31, 2011
Category: CryEngine 3 SDK

 

CryEngine 3 SDK: Create/Add Roads

We continue with CryEngine 3 SDK tutorials. If you are just starting to learn and use CryEngine 3 SDK, start here.

In this tutorial we cover how to create/add roads.

Topics covered:

  • How to create/add roads
  • Applying road texture
  • Align terrain to the road
  • Edit roads
  • How to place a vehicle to drive and test the terrain and roads

Continue Reading...

October 31, 2011
Category: CryEngine 3 SDK

 

CryEngine 3 SDK: Add Vegetation/Foliage/Trees/Grass

We continue with CryEngine 3 SDK tutorials. If you are just starting to learn and use CryEngine 3 SDK, start here.

In this tutorial we cover how to insert/place objects/models into your map.

Topics covered:

  • Setting up vegetation and creating vegetation categories
  • How to paint vegetation
  • Vegetation properties
  • How to set up and paint proper grass
  • Database View for vegetation

Continue Reading...

October 26, 2011
Category: CryEngine 3 SDK

 

CryEngine 3 SDK: Placing Objects/Models Into Your Map

We continue with CryEngine 3 SDK tutorials. If you are just starting to learn and use CryEngine 3 SDK, start here.

In this tutorial we cover how to insert/place objects/models into your map.

Topics covered:

  • How to insert/place models into your map
  • Moving, rotating and scaling these models
  • How to align objects/models to terrain
  • How to duplicate objects/models
  • Few important and very helpful shortcuts to make it easier to populate the world with objects/models

Continue Reading...

October 25, 2011
Category: CryEngine 3 SDK

 

CryEngine 3 SDK: Terrain Layer Texture Painting

We continue with CryEngine 3 SDK tutorials. If you are just starting to learn and use CryEngine 3 SDK, start here.

In this tutorial we cover how to paint textures on terrain by using Layer Texture Painter.

Topics covered:

  • How to define textures for your terrain
  • How to paint textures on your terrain
  • Terrain Texture Layer window
  • Importance of layer textures and layer materials
  • Painting textures on specific terrain altitudes and slopes

Continue Reading...

October 24, 2011
Category: CryEngine 3 SDK

 

CryEngine 3 SDK: Import and Create Custom Terrain Heightmap

We continue with CryEngine 3 SDK tutorials. If you are just starting to learn and use CryEngine 3 SDK, start here.

In this tutorial we cover how to export/import/create custom heightmaps using Photoshop.

Topics covered:

  • Export heightmap
  • Import heightmap
  • Create custom heightmap using Photoshop and default filters
  • Modifying and tweaking custom heightmap

Continue Reading...

October 20, 2011
Category: CryEngine 3 SDK

 

CryEngine 3 SDK: Paint, Edit, Modify Terrain Manually

We continue with CryEngine 3 SDK tutorials. If you are just starting to learn and use CryEngine 3 SDK, start here.

In this tutorial we cover how to manually paint, modify and edit terrain.

Topics covered:

  • Using Flatten, Rise/Lower, Smooth and Pick Height Terrain tools
  • Defining a general shape of your terrain
  • Manually modifying the terrain height
  • Combining Generate Terrain Tool and manually painting/editing terrain height

Continue Reading...

October 19, 2011
Category: CryEngine 3 SDK

 

CryEngine 3 SDK: Creating and Generating Terrain

We continue with CryEngine 3 SDK tutorials. If you are just starting to learn and use CryEngine 3 SDK, start here.

In this tutorial we cover how to generate and create new terrain.

Topics covered:

  • Creating New Map
  • Defining Heightmap Resolution and Meters Per Unit
  • Generating and creating terrain (procedural)
  • Generate terrain options
  • Modifying terrain options
  • Resizing terrain

Continue Reading...

October 17, 2011
Category: CryEngine 3 SDK

 

CryEngine 3 SDK: Navigation, Interface, Viewports

We continue with CryEngine 3 SDK tutorials. If you are just starting to learn and use CryEngine 3 SDK, start here.

In this tutorial we cover how to navigate around CryEngine, interface functions to get started and viewport configurations. After this tutorial you'll be ready to start creating your first map. Which what we will do in the next tutorial.

Topics covered:

  • Navigate around CryEngine 3
  • Interface overview
  • Viewport configuration

Continue Reading...

October 17, 2011
Category: CryEngine 3 SDK

 

CryEngine 3 SDK: Download, Installation, Launch

In this series of tutorials we begin to cover CryEngine 3 SDK. If you wanted to learn CryEngine 3 SDK, this is the time to do it.

We will cover everything you need to know to get started with CryEngine 3 SDK so you can begin creating beautiful, realistic environments with one of the industries top game engines.

Lets begin.

In this first tutorial we cover how to download, install and launch CryEngine 3 SDK.

Topics covered:

  • Download
  • Install
  • Launching the editor and the game
  • Changing the game screen resolution
  • Loading the example map, forest.cry in game and in the level editor

Continue Reading...

October 17, 2011
Category: CryEngine 3 SDK

 

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