Following article was written and contributed by Sylvain Douce 'Channie'
LEVEL DESIGN AS STORYTELLING
Final talk by Joel Burgess talk entitled "Level Design as Storytelling", was about the tools we have at our disposal to tell stories, regardless of their size or depth, directly into our levels.
COVER/OBJECT PLACEMENT AND MULTIPLAYER LEVEL DESIGN BALANCE
Following article was written and contributed by Sylvain Douce 'Channie'
COVER/OBJECT PLACEMENT AND MULTIPLAYER LEVEL DESIGN BALANCE
Niel Alphonso talk is talking about maximizing the effectiveness of cover placement, and overall multiplayer level balancing. This talk is aimed at FPSes and Third Person Shooters.
TOOLS OF THE TRADE: MAKING A BETTER GAME THROUGH THE TOOLS
Following article was written and contributed by Sylvain Douce 'Channie'
TOOLS OF THE TRADE: MAKING A BETTER GAME THROUGH THE TOOLS
Jim Brown begins the first afternoon talk. His lecture is about level design tools and how they can save your life, called "Tools of the trade : Making a better game through the tools".
April 2010. Level Design Challenge. This particular challenge deals with level design gameplay, flow and composition. The FUN of the level.
Often overlooked and not planned, but it is the most important part of the level.
The idea behind this challenge is to focus and learn gameplay and flow. No need for texturing, detailing or creating detailed environment. It must be fun first. The common used term for this is whiteboxing. It is where you create the level with blocks and modular components without focusing on the visuals or the aesthetics.
Today I am launching a new "complimentary" website to World of Level Design.
What is 3D Environment Design all about?
3D Environment Design is about creating game environments and 3d models and allowing these environments to be downloadedable and used in your level designs and game environments.
Level Design Environment Focus or LDEF is the idea of focusing on one specific skill of your level design or environment design process. One skill that you want to learn, improve on or develop for upcoming month.