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Available for Download: How to Plan Game Environments and Level Designs

New Challenge 2012: Storytelling Level Design/Game Environment Challenge - Enter Here

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Challenges

March Challenge: Image Reference Re-Creation 1

March Challenge: Image Reference Re-Creation 1
All Rights Reserved. Copyright/Reference Image from Contemporist.com

March Game Environment Challenge, based on the reference image.

A study in geometry, scale, lighting and detail.

Read the details of the Challenge here...

March 01, 2010
Category: Level Design Challenges

 

L4D2: How to Create Scavenge Gamemode

L4D2: How to Create Scavenge Gamemode

L4D2 2-Part Tutorial covers:

- All the entities required to set up Scavenge Gamemode.
- Creating a fully-functionable scavenge gamemode.

How to Create Scavenge Gamemode Part 1...

How to Create Scavenge Gamemode Part 2...

February 23, 2010
Category: Left 4 Dead 2 Mapping

 

WoLD Contributors Tutorials Series

WoLD Contributors Tutorials

The following are selected tutorials from the members of WoLD forums.

Two more tutorials by Andrew Searle and Alex Shaw.

These are tutorials were created by WoLD members.

Hammer Source Based Modeling in Propper

Tutorial created by Andrew Searle 'Oilcake'. The tutorial covers Propper. Propper is an edited version of vbsp that outputs a model instead of a bsp.

Detailing Buildings in Hammer Source Part 1 - Roof

Tutorial created by Alex Shaw 'Smog'. The tutorial covers the basics of Hammer Source and how to begin detailing buildings.

February 18, 2009
Category: WoLD Contributors

 

WoLD Contributors Tutorials Series

WoLD Contributors Tutorials

Today I am kicking off a new section. WoLD Contributors.

I will feature hand-picked, selected tutorials from the members of WoLD forums.

These are tutorials created by WoLD members. It is my way of saying thank you for the hard work put into these tutorials.

First two selected tutorials are from Keith Garry. They cover the following:

How to Create/Manage Visgroups in Hammer Source

Creating Custom Textures in Hammer Source

February 16, 2009
Category: WoLD Contributors

 

11-Day Level Design Contest Winner/RunnerUps Announced

11-Day Level Design - 'Winter' Winner/RunnerUps

After a week worth of playing, talking, testing and debating Smog, Nexusdog and AlexG have finally decided on the winner of the contest and the 2 runner ups.

It was a hard decision to make.

Me, Nexusdog and Smog want to Congratulate the Winner...

The Winner and the 2 Runner Ups are ...

February 09, 2010
Category: Level Design Challenges

 

L4D2: How to Create Survival Gamemode

L4D2: Create Survival Gamemode Part 1

L4D2 2-Part Tutorial covers:

- All the entities required to set up Survival Gamemode.
- Creating a full-functionable survival gamemode.

How to Create Survival Gamemode Part 1...

How to Create Survival Gamemode Part 2...

*L4D1 Survival Gamemode Tutorial here.

February 06, 2010
Category: Left 4 Dead 2 Mapping

 

L4D2: How to Attach Breakable Glass to a Rotating Door

L4D2 How to Attach Breakable Glass to a Door

L4D2 Tutorial covers:

- Creating breakable glass
- Attaching breakable glass to a rotating door
- Building cubemaps

*compatible with L4D1

Watch/Read the Tutorial ...

February 03, 2010
Category: Left 4 Dead 2 Mapping

 

11-Day Level Design Contest - 'Winter' Completed

First 11 Day Level Design Challenge is completed.

I want to thank everyone who participated. There are some amazing entries.

Please take this 11-Day Challenge Winter Survey and let us know your thoughts on the challenge, on how you think you did and what you could have done better. It is anonymous and it will help us to set up better challenge next time.

Here is a forum thread where it all happened. Feel free to browse through and download some finished entries until the winner is chosen.

Next week the winner and two runner-ups will be announced.

Stay tuned for more Level Design Challenges.

January 31, 2010
Category: Level Design Challenges

 

11-Day Level Design Contest - 'Winter' Progress

11-Day Level Design Contest - 'Winter' Progress

11 Day Level Design Challenge is half-way through.

January 20th, will be the last day you can start a thread with your work in progress. If you thought about starting but haven't yet, take a look at some of the work so far.

It is impressive to see what can be done is such a short time.

Here are work-in-progress of few entries (listed in no particular order):

Big kudos to the hard working designers.

Continue Reading...

January 16, 2010
Category: Level Design Challenges

 

11-Day Level Design Contest - 'Winter'

11-Day Level Design Contest - Winter

It is 2010.

The year that will define you as a level designer and game environment artist. With the help of World of Level Design and WoLD Community.

Today WoLD kicks off the infamous 11-Day Level Design Contest.

Read the details and all the info...

January 01, 2010
Category: Level Design Challenges

 

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PREPRODUCTION BLUEPRINT

PREPRODUCTION BLUEPRINT

How to Plan Your Game Environments and Level Designs

- Ebooks (235+ pages)

- 18 videos (2+ hours)

- Instant Digital Download

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Regular Price: $67
(Save $8) Sale: $59

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SPECIAL DEAL: Save $29

Ebook Deal

Preproduction Blueprint + UDK 11 Day Level Design

- Buy Both Guides and Save

- Total: 63 videos and 735 pages

- Instant Digital Download

- Read more about Preproduction Blueprint

- Read more about UDK 11 Day Level Design

Regular Price: $118
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