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TOP READ ARTICLES

Level Design Workflow Tutorial
UDK Basics Getting Started in 11 Steps
How To Plan Your Next Map
100 Level Design Ideas and Locations
Call of Juarez 2 Level Design Series
11 Day Mapping Challenge: Start to End
How to Get a Job with Epic Games
GDC 2010 Level Design Part 1, 2, 3, 4, 5

 

Left 4 Dead 2 Mapping Tutorials Series
Left 4 Dead Mapping Tutorials Series
Modeling Interior Environments in Maya Part 2/3
Level Designer Chris Kay Interivew
How to Become a Level Designer Part 1 & 2
L4D2 Level Design Tips Part 1 & 2
Level Design Challenges Series
11 Day Level Design Process Overview

3D Environment Design.com

WoLD March Game Env. Challenge:

Free Downloads of Ready-to-Use Game Environments and Models
Jump Over to 3DED

L4D2 Authoring Tools are Out

Left 4 Dead 2 Authoring Tools are Out

L4D2 Authoring Tools have been released. Start up your Steam and download the L4D2 Authoring Tools and the L4D2 Add-On.

Merry Christmas from Valve.

L4D2 Add-On Support allows the ability to play custom campaigns all you need to do is install the add-on support package. Open up the Tools tab. Look for L4D2 - Add-on Support, click and install. After installation, you do not need to run this application, it will be active.

Downloading L4D2 - Authoring Tools will add applications, utilities, and example files that are useful for building L4D2 game add-ons.

Features:

Quote from L4DBlog

"Gamemode Logic: Designers can now make a single map that can behave differently depending on the gamemode in which it is being played. This can dramatically reduce the file size of Campaign add-ons, as the same map can be used for Co-op, Versus, Scavenge, and Survival.

Director Logic: Maps can now alter their layout and behavior depending on how "angry" the A.I. director is. The better the Survivors are doing, the angrier the AI Director seems to get. This allows you to base variable paths and other events on the player's skill and current conditions.

Scavenge Mode Support! All the elements map authors need to support Scavenge in their maps. This includes game props as well as a full example in the form of Deadline 2, an updated tutorial campaign.

For the best user experience and to take advantage of the new map and nav mesh formats, Left 4 Dead 1 Map Makers will want to compile Left 4 Dead 2 specific versions of their map in the new tool."

December 24, 2009
Category: Tools & Utilities

 

L4D2 Level Design Tips Part 2

L4D2 Level Design Tips

Part 2/2 Left 4 Dead 2 Level Design tips.

Part 2 includes:

- Alarm Scenarious
- Narrow Hallways
- Multiple Pathways
- Vertical Axis
- Splitting The Group
- Director
- Water
- Weather

Read L4D2 Level Design Tips Part 2...

December 13, 2009
Category: Left 4 Dead 2 Mapping, Left 4 Dead Mapping, Level Design Tutorials / Tips

 

L4D2 Level Design Tips Part 1

L4D2 Level Design Tips

Part 1/2 Left 4 Dead 2 Level Design tips.

Part 1 includes:

- Interesting and Unique Locations
- Environment Participation
- Overlapping Environments
- Backtracking Environments
- Map Story
- Guiding The Player using Landmarks and Lights.
- Silhouettes. Directing Attention.

Read L4D2 Level Design Tips Part 1...

December 11, 2009
Category: Left 4 Dead 2 Mapping, Left 4 Dead Mapping, Level Design Tutorials / Tips

 

Call of Juarez 2 Parts 8-10: AI, Objectives and Publishing

Call of Juarez 2 Level Design

Call of Juarez 2 Level Design

Parts 8-10 are now available. We finish up the single player Call of Juarez: Bound in Blood Level Design tutorials. With all of the tutorials released, you are now able to create a full single-player map using ChromEd Level Editor.

Part 8.1: AI, Waypoints and Fightnodes
Part 8.2: AI, Action Chains and Sensors
Part 8.3: AI Scripts and Triggers
Part 8.4: Overview of Actions and Behaviors

Part 9.1: Setting Up Objectives
Part 9.2: Setting Up Objectives and Quests
Part 9.3: Overview of Item Types
Part 9.4: Map Optimization and Class Types

Part 10: Publishing Your Map

December 01, 2009
Category: Call of Juarez 2

 

Download the Entire Set of CoJ2 Single Player Videos

Download the Entire Set of CoJ2 Single Player Videos

Techland has released the entire set of videos I created for Call of Juarez: Bound in Blood to download.

Download all high-quality videos from CoJModding.com

Quote from CoJModding.com

"Alex of WorldOfLevelDesign.com has created a series of in-depth tutorial videos which will allow you to create your own single-player adventures in no time." 

I will release the rest of the videos on my site over the next few days, but in the meantime get a head start and go to CoJModding and download all videos.

Download the Entire Set of CoJ2 Level Design Tutorials...

November 21, 2009
Category: Call of Juarez 2

 

Call of Juarez 2 Part 7: Brush Tool and Forester

Call of Juarez 2 Level Design

Part 7 covers:

Brush Tool
How to Create Custom Brushes
Forrester Plugin Toolset

Continue with CoJ2 Level Design Tutorial...

November 16, 2009
Category: Call of Juarez 2

 

Call of Juarez 2 Part 6: Roads and Rivers

Call of Juarez 2 Level Design

Part 6 covers:

Road Tool
Road properties
How to edit roads
Creating rivers
Creating a custom material for water

Continue with CoJ2 Level Design Tutorial...

November 14, 2009
Category: Call of Juarez 2

 

Call of Juarez 2 Part 5: Custom Object Maya to ChromEd

Call of Juarez 2 Part 5: Custom Object Maya to ChromEd

Part 5 covers:

Maya Exporter Installation
Setting Up Units
What you need to know before exporting
Textures
DDS Plugin
Material file creation
Setting LODs

Continue with CoJ2 Level Design Tutorial...

November 12, 2009
Category: Call of Juarez 2

 

Call of Juarez 2 Part 4: Object Props

Call of Juarez 2 Part 4: Object Props

Part 4 covers:

Model Browser
Placing Objects
Grouping/Ungrouping
Parenting Objects
Setting Classes
Changing Skins
Object Transformation
Shadow Maps
... much more

Continue with CoJ2 Level Design Tutorial...

November 11, 2009
Category: Call of Juarez 2

 

Level Designer Interview: Mateusz "Seir" Piaskiewicz

Level Designer Mateusz "Seir" Piaskiewicz Interview

Mateusz "Seir" Piaskiewicz is a professional level designer currently working at Techland. Techland is a game developer located in Poland. They are known for Call of Juarez series.

Read the Interview...

November 09, 2009
Category: Interviews

 

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MOST READ ARTICLES

NEW ARTICLES

Level Design Workflow Tutorial

L4D Mapping Tutorials

L4D2 Mapping Tutorials

How To Plan Your Next Map

100 Level Design Ideas
and Locations

Photoshop Illustrator Paths to Maya Environments

60-60-30 of Level Design Productivity

Call of Juarez 2
Level Design Series

UDK Basics Getting
Started in 11 Steps

Modeling Interior Environments in Maya Part 2/3

Crytek's Level Designer
Chris Kay Interivew

How to get a job with
Epic Games

Game World Creation
with Inception

WoLD Survey: Challenges

WoLD Updates #1

How to Create a Playable Level in 11 Days

11 Day Level Design
Process Overview

UDK 11 Day Level Design

UDK Basics Part 1/3

UDK Basics Part 2/3

UDK Basics Part 3/3

L4D1-2 Campaign Design; Why Less is More

Level Design Gameplay Flow Challenge Results/Winner

Level Design Gameplay and Flow Challenge UPDATE

GDC 2010 Level Design Part 5

GDC 2010 Level Design Part 4

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UDK© 11 Day Level Design

29 Ways to Become and Streamlined Level Design

How to Create a Full Playable Map from Beginning to End in 11 Days Using UDK©.

UDK© 11 Day Level Design is a complete level design system that covers the entire process of creating a full playable level using UDK©.

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