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Category Tutorial TopicsLevel DesignUDKUnreal Engine 4CryEngine 3 SDKGame Modeling: MayaCounter-Strike: Global OffensiveLeft4Dead 1 and 2Time Management and ProductivityGame Environment Art+DesignGetting StartedBrowse Full Tutorial List

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TABLE OF CONTENT:

Level Design
Game Environment Design, Art and Architecture
UDK
Source: Counter-Strike: Global Offensive
CryEngine 3 SDK
3D Modeling: Maya
Source: Left 4 Dead 1 and Source: Left 4 Dead 2
Productivity and Time Management
Books, Ebooks and Products
Collections (Best of...)
Game Worlds
News/Resources/Updates
Level Design/Game Environment Challenges
Interviews
Photo Reference
ChromEd: Call of Juarez 2 Level Design
Unreal Tournament 3

Level Design

Game Engines and Level Editors:

Becoming Better Level Designer:

Level Design Workflows:

PreProduction:

Production:

Survival Horror Level Design:

Game Industry Insight:

Misc:

Game Environment Design, Art and Architecture

UDK

Gameplay:

Kismet:

Lightmaps:

Materials and Textures:

Landscape Creation:

Source: Counter-Strike: Global Offensive SDK

Beginner:

Gameplay Design (Flow, Pacing, Balance):

Creating Roads Series:

Counter-Strike: Source

CryEngine 3 SDK

3D Modeling: Maya

Source: Left4Dead and Left4Dead 2

Left4Dead:

Left4Dead 2:

Productivity and Time Management

Books, Ebooks and Products

Collections of Tutorials (Best of...)

Game Worlds

News/Resources/Updates

Level Design and Game Environment Challenges

UDK Landscape Challenge/Exercise:

10 Year Old Brother Game Environment Challenge:

UDK Pirate Game Environment Challenge:

Storytelling Level Design Challenge:

Winter 2011:

Gameplay and Flow:

Image Reference Re-Creation:

11-Day Level Design Challenges:

Halloween 2010

Interviews

Photo Reference

ChromEd: Call of Juarez 2: Bound in Blood

Unreal Tournament 3

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