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Tutorial Topics


Level Design


UDK©


3DModeling/
Maya®


CryEngine3 SDK


CS:GO SDK


L4D2


L4D1


Getting Started


Productivity/
Time


Environment
Design/Art


Challenges

Full List of World of Level Design Tutorials/Articles

View articles sorted by Month/Day/Year here

TUTORIALS TABLE OF CONTENT:

3D MODELING - MAYA

Maya Beginner Basics 1/10: Interface Overview

Maya Beginner Basics 2/10: Setting Preferences

Maya Beginner Basics 3/10: Custom Shelf

Maya Beginner Basics 4/10: Viewport Navigation

Maya Beginner Basics 5/10: Geometry Modeling Basics

Maya Beginner Basics 6/10: Geometry Modeling Basics Exercise

Maya Beginner Basics 7/10: Custom Polygon Display

Maya Beginner Basics 8/10: Outliner, Hypergraph, Hypershade

Maya Beginner Basics 9/10: Snap Tool and Pivots

Maya Beginner Basics 10/10: How to Set Up New Project

Modeling Interior Environment in Maya Part 1/3

Modeling Interior Environment in Maya Part 2/3

Modeling Interior Environment in Maya Part 3/3

Blocking In Level Designs in Maya

How to Set Up Grid Spacing In Maya to Match Unreal 3

UDK/Maya: How to Set Up Grid in Maya to Match UDK

Maya: How to Fix 'Scale Object Not Found' Error

ARCHITECTURE

Playing with Space and Light

NeoClassical Architecture

BOOKS and DVDs

Ultimate Level Design Guide Ebook - Free Download

UDK 11 Day Level Design Ebooks/Videos

29 Ways to Become a Better Level Designer

Streamlined Level Design

How to Create a Map in 11 Days

Illustrated Level Design in Unreal 3 E-Book

UDK 11 Day Level Design Ebooks/Videos Data-DVD

CALL OF JUAREZ: BOUND IN BLOOD LEVEL DESIGN TUTORIALS

Part 1: Tools, Support and Beginning

Part 2: ChromEd Interface and Navigation

Part 3: Creating Initial Environment

Part 3 BONUS: Terrain Workflow

Part 4: Object Props

Part 5: Custom Object. Maya to ChromEd

Part 6: Roads and Rivers

Part 7: Brush Tool and Forester

Part 8.1: AI, Waypoints and Fightnodes

Part 8.2: AI, Action Chains and Sensors

Part 8.3: AI Scripts and Triggers

Part 8.4: Overview of Actions and Behaviors

Part 9.1: Setting Up Objectives

Part 9.2: Setting Up Objectives and Quests

Part 9.3: Overview of Item Types

Part 9.4: Map Optimization and Class Types

Part 10: Publishing Your Map

Download the Entire Set of CoJ2 Single Player Videos

COLLECTION OF TUTORIALS (BEST OF...)

Top 6 Tutorials on Productivity, Focus and Time Management

COUNTER-STRIKE: GLOBAL OFFENSIVE MAPPING

CS:GO How to Download, Install, Launch Hammer World Editor - Beginner 1/8

CS:GO Level Editor Navigation and Interface Basics in 15 minutes - Beginner 2/8

CS:GO Player and Architecture Scale, Dimension and Proportion - Beginner 3/8

CS:GO BSP Brush Geometry: How to Create Your First Room - Beginner 4/8

CS:GO Adding Prop Models: Using Models In Your Map - Beginner 5/8

CS:GO Adding Lights: How to Light Your First Room (Lighting Basics) - Beginner 6/8

CS:GO Texturing: Applying Textures and Principles for Optimizing Early - Beginner 7/8

CS:GO How to Compile and Run Your First Map - Beginner 8/8

CS:GO Creating Buy Zones and Inserting Player Starts

CS:GO Inserting Hostages and Creating Hostage Rescue Zones

CS:GO Creating Standard Bomb Site Zones For Defuse Map

CS:GO Creating Advanced Bomb Site Zones to Trigger Fire and Dust 

CS:GO How to Design Gameplay Map Layouts (Complete In-Depth Guide)

CS:GO 6 Principles of Choke Point Level Design

CS:GO From Top Down Layout to BSP Block-In Workflow

CS:S

CS:S Case Study Environment Lights in Counter-Strike: Source

CS:S Counter-Strike: Source Case Study of Environment Lights

CRYENGINE 3 SDK

Download, Installation, Launch

Navigation, Interface and Viewport Options

Creating and Generating Terrain

Paint, Modify, Edit Terrain Manually

Import, Export, Create Custom Terrain Heightmap

Terrain Layer Texture Painting

Placing Objects/Models Into Your Map

Add Vegetation/Foliage/Trees/Grass

Add/Create Roads

Add/Create Rivers

How to Keep Your Map to Scale

How to Move Sections of Terrain

GAME ENVIRONMENT DESIGN

Deliberate Practice for Level Designers and Environment Artist 

Software for Game Environment Artist

How to Reverse Engineer Level Design and Game Environment Art

Silhouette Design Game Environments

6 Steps to Basics of Silhouette Environment Design

Game World Creation with Inception

Playing with Space and Light

IGDA Montreal Halo 3 Environment Presentation

8 Ways to Improve as an Artist/Designer

Functional Lighting

GAME WORLDS

Game World of Counter-Strike: Global Offensive

Game World of Max Payne 3

Game World of Dear Esther

INTERVIEWS

Level and Environment Design - Billy Hallden Interview

Level Designer - Mateusz "Seir" Piaskiewicz Interview

Level Designer - Chris "2dChris" Kay Interview

Design Visualization - Shane Petterson

LEFT 4 DEAD 1 MAPPING

How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party 

13 Level Design Tips from The Sacrifice

Visual Reference Guide to Level Design

L4D2 Level Design Tips Part 1

L4D2 Level Design Tips Part 2

How to Get and Install Source SDK and L4D1/2 Authoring Tools

Installing L4D SDK Authoring Tools

6 Common File Types in Hammer Source SDK/Authoring Tools

Hammer Source Crash Course in 15 Minutes

Hammer Source Map Construction Breakdown

Hammer Source Interface Overview

Player Scale and World Architecture Dimension Basics

How to Apply Real World Scale in Hammer Source

L4D World Player Dimensions and Scale

Creating Geometry: Basic Room Creation

Texturing Our Two Rooms: Texture Basics

Adding Props into our Environment

Adding Lights

Compiling/Running L4D Map

Environment Workflow Part 1 - Interior

Environment Workflow Part 2 - Exterior

Environment Workflow Part 3 - Exterior

Environment Workflow Part 4 - Skybox

Environment Workflow Part 5 - Textures

How to Create Simple Terrain/Displacement

Terrain Texture Blending Alpha

Creating Terrain Part 1 - Ground Floor

Creating Terrain Part 2 - Surrounding Mountains

Creating Breakable Glass

Creating Rotating Doors

Creating a Ladder

Creating a Skybox and Light Environment

Standard Elements: Weapons, Fog and Player Start

Creating a Rescue Closet

Navigational Meshes and Spawning Infected

Navigational Meshes Advanced

Creating a Level/Map Change Part 1

Creating a Level/Map Change Part 2

Creating Breakable Walls

Forcing Survivor Position Spawn

Create a Panic Event

How to Create Survival Gametype Part 1

How to Create Survival Gametype Part 2

Overlays vs Decals

Prop Overview

How to Create an Elevator Part 1

How to Create an Elevator Part 2

How to Create a Highlight Glow on Props

Create a Custom Movie Poster & VPK Part 1/3

Create a Custom Movie Poster & VPK Part 2/3

Create a Custom Movie Poster & VPK Part 3/3

L4D1-2 Campaign Design; Why Less is More

Creating Roads Part 1: Basics, Intersections and Adding Realism

Creating Roads Part 2: 3 & 4 Way Intersections

Creating Roads Part 3: Wide and Tight 90 Degree Turns

Creating Roads Part 4: 180 Degree Turns

Creating Roads Part 5: How to Create Curved, Sloped Roads

Creating Roads Part 6: Brushes and Props - Blocking Roads Off

Creating Roads Part 7: Terrain - Blocking Roads Off

Creating Roads Part 8: Curved Sloped Roads - Blocking Roads Off

LEFT 4 DEAD 2 MAPPING

How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party 

13 Level Design Tips from The Sacrifice

Visual Reference Guide to Level Design

How to Get and Install Source SDK and L4D1/2 Authoring Tools

6 Common File Types in Hammer Source SDK/Authoring Tools

Hammer Source Crash Course in 15 Minutes

Hammer Source Map Construction Breakdown

Player Scale and World Architecture Dimension Basics

How to Apply Real World Scale in Hammer Source

How to Create Scavenge Gamemode Part 1

How to Create Scavenge Gamemode Part 2

How to Create Survival Gamemode Part 1

How to Create Survival Gamemode Part 2

L4D2 Level Design Tips Part 1

L4D2 Level Design Tips Part 2

L4D2 How to Attach Breakable Glass to a Rotating Door

L4D1-2 Campaign Design; Why Less is More

Creating Roads Part 1: Basics, Intersections and Adding Realism

Creating Roads Part 2: 3 & 4 Way Intersections

Creating Roads Part 3: Wide and Tight 90 Degree Turns

Creating Roads Part 4: 180 Degree Turns

Creating Roads Part 5: How to Create Curved, Sloped Roads

Creating Roads Part 6: Brushes and Props - Blocking Roads Off

Creating Roads Part 7: Terrain - Blocking Roads Off

Creating Roads Part 8: Curved Sloped Roads - Blocking Roads Off

LEVEL DESIGN TUTORIALS

Deliberate Practice for Level Designers and Environment Artist 

How to Start Your Own Level Design or Game Environment Challenge (8 Ways)

What Level Editor and Game Engine Should You Use - (How to Choose)

Recommended Level Design Editors

How to Reverse Engineer Level Design and Game Environment Art

How to Have the Best Level Design and Game Environment Year

How to Plan Game Environments and Level Designs

Why I Failed For Years at Level Design and Game Environments

How to Use Cover Object Placement for Level Design

Functional Lighting

CS:GO How to Design Gameplay Map Layouts (Complete In-Depth Guide) 

Single Player Level Design Workflow 

Level Design Workflow: Making of HL2DM DM_Zest

Game World Creation with Inception

11 Day Level Design Process Overview

How to Create a Playable Level in 11 Days

How to Get a Job with Epic Games

GDC Level Design in a Day - Q/A Session

GDC 2010 Level Design Notes Part 1

GDC 2010 Level Design Notes Part 2

GDC 2010 Level Design Notes Part 3

GDC 2010 Level Design Notes Part 4

GDC 2010 Level Design Notes Part 5

L4D2 Level Design Tips Part 1

L4D2 Level Design Tips Part 2

Guide to Collecting Level Design Reference

Damnation's Concept Art to Level Design

Horror/Survival Level Design: Part 1 - Cliches

Horror/Survival Level Design: Part 2 - Anticipation and Pacing

Horror/Survival Level Design: Part 3 - Story and Environment

Horror/Survival Level Design: Part 4 - Relationship

Horror/Survival Level Design: Part 5 - Moral Decision

Level Design Worklfow Tutorial

Quantum of Solace Video Game Level Design

LEVEL DESIGN CHALLENGES

10 Year Old Brother Game Environment Challenge:

"10-Year-Old Brother" Game Environment Challenge Rules/Criteria

"10-Year-Old Brother" Game Environment Challenge Work in Progress

"10-Year-Old Brother" Game Environment Challenge Final Work and Winners

UDK Pirate Game Environment Challenge:

UDK Pirates Winners and Runnerups

UDK Pirates Rules and Criteria

UDK Pirates Work In Progress Update

UDK Pirates Final Work Submission/Voting 

Storytelling Level Design Challenge:

Storytelling Level Design Challenge 1

Storytelling Level Design Challenge 1 - Final Work

Storytelling Level Design Challenge 1 - Winner and 8 Secrets to the Scene

Storytelling Level Design Challenge 2

Storytelling Level Design Challenge 2 Work In Progress

Storytelling Level Design Challenge 2 Final Work

Storytelling Level Design Challenge 2 Final Top 5 and Winner

Winter 2011:

Winter 2011 Level Design/Game Environment Challenge

Winter 2011 Level Design/Game Environment Challenge Work In Progress

Winter 2011 Level Design/Game Environment Challenge Winner and RunnerUps

Gameplay and Flow:

Level Design Gameplay and Flow Challenge Guidelines April 2010

Level Design Gameplay and Flow Challenge Guidelines April 2010 - Update

Level Design Gameplay and Flow Challenge Guidelines April 2010 - Results and Winner

Image Reference Re-Creation:

Game Env. Challenge: Image Reference Re-Creation 1

Game Env. Challenge: Image Reference Re-Creation 1 - Submissions/Results

Game Env. Challenge: Image Reference Re-Creation 2

Game Env. Challenge: Image Reference Re-Creation 2 - Submissions/Results

11-Day Level Design Tutorials:

11 Day Level Design Process Overview

How to Create a Playable Level in 11 Days

11-Day Challenges:

11-Day Level Design Challenge 1 - 'Winter'

11-Day Level Design Challenge 1 - 'Winter' Progress

11-Day Level Design Challenge 1 - 'Winter' Completed

11-Day Level Design Challenge 1 - 'Winter' Winner/Runnerups

11-Day Level Design Challenge 2 - 'Rural Summer'

11-Day Level Design Challenge 2 - 'Rural Summer' Work in Progress

11-Day Level Design Challenge 2 - 'Rural Summer' Winner/Runnerups

11-Day Mapping: Lighthouse:

Intro: Unreal 3 11 Day Mapping Challenge

Day 1: Unreal 3 - Idea, Research, Reference and Floor Plans

Day 2: Unreal 3 - Geometry and Modeling

Day 3: Unreal 3 - Geometry and Modeling

Day 4: Unreal 3 - Geometry and Modeling

Day 5: Unreal 3 - Texturing

Day 6: Unreal 3 - Texturing

Day 7: Unreal 3 - Lighting

Day 8: Unreal 3 - Lighting

Day 9-12: Unreal 3 - Sound FX, Lighting and Final Touches

Halloween:

Halloween Level Design/Game Environment Challenge

Halloween Level Design/Game Environment Challenge Sneak Peak

Halloween Level Design/Game Environment Challenge Final Sneak Peak

Halloween Level Design/Game Environment Challenge Submission/Voting

Halloween Level Design/Game Environment Challenge Results/Winner

PHOTO REFERENCE

PRODUCTIVITY AND GOAL SETTING

How to Have the Best Level Design and Game Environment Year

How to Start Your Own Level Design or Game Environment Challenge (8 Ways)

Monthly Level Design/Environment Art Focus

Few Things I Learned in Last 4 Years...

Part Time Level Design

8 Ways to Improve as an Artist/Designer

Making Difficult Level Design Decisions

How to be Highly Productive

Develop 30 Day Map Making Habit

SOURCE SDK/AUTHORING TOOLS

How to Get and Install Source SDK and L4D1-2 Authoring Tools

6 Common File Types in Hammer Source SDK/Authoring Tools

Hammer Source Crash Course in 15 Minutes

Hammer Source Map Construction Breakdown

Player Scale and World Architecture Dimension Basics

How to Apply Real World Scale in Hammer Source

How to Create and Managing Visgroups

Creating Custom Textures in Hammer Source

Detailing Buildings in Hammer Source: Part 1 - Roof

Hammer Source Based Modeling in 'Propper'

Creating Roads Part 1: Basics, Intersections and Adding Realism

Creating Roads Part 2: 3 & 4 Way Intersections

Creating Roads Part 3: Wide and Tight 90 Degree Turns

Creating Roads Part 4: 180 Degree Turns

Creating Roads Part 5: How to Create Curved, Sloped Roads

Creating Roads Part 6: Brushes and Props - Blocking Roads Off

Creating Roads Part 7: Terrain - Blocking Roads Off

Creating Roads Part 8: Curved Sloped Roads - Blocking Roads Off

How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party 

TEXTURING

Coming Soon

UDK

UDK/Maya: How to Set Up Grid in Maya to Match UDK

UE3 vs UDK vs UT3

11 Day Level Design Process Overview

How to Create a Playable Level in 11 Days

UDK 11 Day Level Design Ebooks/Videos

UDK Basics Getting Started in 11 Steps Part 1

UDK Basics Getting Started in 11 Steps Part 2

UDK Basics Getting Started in 11 Steps Part 3

New Map Templates Deconstruction

How to Add a Custom Map Template

UDK How to Take High Res Screenshots

BSP Block In - Simple Room/Env Creation Part 1/3

BSP Workflow - Simple Room/Env Creation Part 2/3

Quick Light and In-Game Testing - Simple Room/Env Creation Part 3/3

Using Static Meshes and Workflow

Applying Materials/Textures and Workflow

How to Add a Skybox

How to Add Lights

How to Add Player Starts, PathNodes, Weapons, Items, Vehicles and JumpPads

How to Set Up DM and TDM Gametype

How to Set Up vCTF Gametype

Kismet/Scripting: Intro to Kismet

Kismet/Scripting: Moving Doors

Kismet/Scripting: How to Pick Up and Place Item

Kismet/Scripting: How to Trigger Material Instances

Kismet/Scripting: How to Spawn Bots in Kismet - Part 1

Kismet/Scripting: How to Add Functionality to Bot - Part 2

Kismet/Scripting: Spawning Bots Final Touches - Part 3

Kismet/Scripting: Bools - Puzzle Design and Interaction

Kismet/Scripting: Cinematics Introduction Part 1/2

Kismet/Scripting: Cinematics Introduction Part 2/2

Kismet/Scripting: Using Console Commands as Gameplay Elements

Kismet/Scripting: Quick Time Events with Kismet

Lightmaps: 18 Important Principles for Creating and Using Lightmaps (Lightmap Basics)

Lightmaps: Lightmap UV Layout Techniques & How to Create a Second UV Channel in Maya

Lightmaps: How to Fix Lightmap Light/Shadow Bleeding and Seams

Lightmaps: Resolution for Static Meshes and BSP

Lightmaps: Common Problems and Solutions

UNREAL TOURNAMENT 3

UE3 vs UDK vs UT3

How to Set Up Grid Spacing In Maya to Match Unreal 3 [Bonus Video]

Install Unreal 3 ActorX Import PlugIn for Maya

How to Import from Maya into Unreal 3 [Video]

How to Create Simple Particle Effects in Unreal 3 [Video]

 

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