setstats

Toolset to Becoming an Environment Artist and Game Level Designer
Main Page Archives Resources Search World of Level Design Forums   World of Level Design Store Contact About

TOP READ ARTICLES

Level Design Workflow Tutorial
UDK Basics Getting Started in 11 Steps
L4D2/1: Visual Reference to Campaign Design
100 Level Design Ideas and Locations
Call of Juarez 2 Level Design Series
11 Day Mapping Challenge: Start to End
How to Get a Job with Epic Games
GDC 2010 Level Design Part 1, 2, 3, 4, 5

 

Left 4 Dead 2 Mapping Tutorials Series
Left 4 Dead Mapping Tutorials Series
Modeling Interior Environments in Maya Part 2/3
Level Designer Chris Kay Interivew
How to Become a Level Designer Part 1 & 2
L4D2 Level Design Tips Part 1 & 2
Level Design Challenges Series
11 Day Level Design Process Overview

3D Environment Design.com

WoLD March Game Env. Challenge:

Free Downloads of Ready-to-Use Game Environments and Models
Jump Over to 3DED

Articles/Archives

View articles sorted by Month/Day/Year here

3D MODELING:

Modeling Interior Environment in Maya Part 1/3

Modeling Interior Environment in Maya Part 2/3

Modeling Interior Environment in Maya Part 3/3

Blocking In Level Designs in Maya

How to Set Up Grid Spacing In Maya to Match Unreal 3

 

ARCHITECTURE:

Playing with Space and Light

NeoClassical Architecture

 

BOOKS and DVDs:

29 Ways to Become a Better Level Designer

Streamlined Level Design

How to Create a Map in 11 Days

Illustrated Level Design in Unreal 3 E-Book

 

CAREER/GETTING A JOB:

How to Get a Job with Epic Games

 

CALL OF JUAREZ: BOUND IN BLOOD LEVEL DESIGN TUTORIALS:

Part 1: Tools, Support and Beginning

Part 2: ChromEd Interface and Navigation

Part 3: Creating Initial Environment

Part 3 BONUS: Terrain Workflow

Part 4: Object Props

Part 5: Custom Object. Maya to ChromEd

Part 6: Roads and Rivers

Part 7: Brush Tool and Forester

Part 8.1: AI, Waypoints and Fightnodes

Part 8.2: AI, Action Chains and Sensors

Part 8.3: AI Scripts and Triggers

Part 8.4: Overview of Actions and Behaviors

Part 9.1: Setting Up Objectives

Part 9.2: Setting Up Objectives and Quests

Part 9.3: Overview of Item Types

Part 9.4: Map Optimization and Class Types

Part 10: Publishing Your Map

Download the Entire Set of CoJ2 Single Player Videos

 

COUNTER-STRIKE: SOURCE:

[Video] Case Study Environment Lights in Counter-Strike: Source

Counter-Strike: Source Case Study of Environment Lights

 

DESIGN AND ART TUTORIALS:

Silhouette Design Game Environments

6 Steps to Basics of Silhouette Environment Design

8 Ways to Improve as an Artist/Designer

 

GAME ENVIRONMENT AND DESIGN:

Silhouette Design Game Environments

6 Steps to Basics of Silhouette Environment Design

Game World Creation with Inception

Playing with Space and Light

IGDA Montreal Halo 3 Environment Presentation

 

GAME WORLDS:

 

INTERVIEWS

Level Designer Mateusz "Seir" Piaskiewicz

Level Designer Chris Kay Interview

Shane Petterson: Design Visualization

 

LEFT 4 DEAD 1 MAPPING

L4D2/1 Visual Reference Guide to Campaign Design

L4D2 Level Design Tips Part 1

L4D2 Level Design Tips Part 2

Installing L4D SDK Authoring Tools

Hammer Source Interface Overview

L4D World Player Dimensions and Scale

Creating Geometry: Basic Room Creation

Texturing Our Two Rooms: Texture Basics

Adding Props into our Environment

Adding Lights

Compiling/Running L4D Map

Environment Workflow Part 1 - Interior

Environment Workflow Part 2 - Exterior

Environment Workflow Part 3 - Exterior

Environment Workflow Part 4 - Skybox

Environment Workflow Part 5 - Textures

How to Create Simple Terrain/Displacement

Terrain Texture Blending Alpha

Creating Terrain Part 1 - Ground Floor

Creating Terrain Part 2 - Surrounding Mountains

Creating Breakable Glass

Creating Rotating Doors

Creating a Ladder

Creating a Skybox and Light Environment

Standard Elements: Weapons, Fog and Player Start

Creating a Rescue Closet

Navigational Meshes and Spawning Infected

Navigational Meshes Advanced

Creating a Level/Map Change Part 1

Creating a Level/Map Change Part 2

Creating Breakable Walls

Forcing Survivor Position Spawn

Create a Panic Event

How to Create Survival Gametype Part 1

How to Create Survival Gametype Part 2

Overlays vs Decals

Prop Overview

How to Create an Elevator Part 1

How to Create an Elevator Part 2

How to Create a Highlight Glow on Props

Create a Custom Movie Poster & VPK Part 1/3

Create a Custom Movie Poster & VPK Part 2/3

Create a Custom Movie Poster & VPK Part 3/3

L4D1-2 Campaign Design; Why Less is More

 

LEFT 4 DEAD 2 MAPPING:

L4D2/1 Visual Reference Guide to Campaign Design

How to Create Scavenge Gamemode Part 1

How to Create Scavenge Gamemode Part 2

How to Create Survival Gamemode Part 1

How to Create Survival Gamemode Part 2

L4D2 Level Design Tips Part 1

L4D2 Level Design Tips Part 2

L4D2 How to Attach Breakable Glass to a Rotating Door

L4D1-2 Campaign Design; Why Less is More

 

LEVEL DESIGN TUTORIALS:

Game World Creation with Inception

11 Day Level Design Process Overview

How to Create a Playable Level in 11 Days

GDC 2010 Level Design Notes Part 1

GDC 2010 Level Design Notes Part 2

GDC 2010 Level Design Notes Part 3

GDC 2010 Level Design Notes Part 4

GDC 2010 Level Design Notes Part 5

L4D2 Level Design Tips Part 1

L4D2 Level Design Tips Part 2

Guide to Collecting Level Design Reference

Damnation's Concept Art to Level Design

Horror/Survival Level Design: Part 1 - Cliches

Horror/Survival Level Design: Part 2 - Anticipation and Pacing

Horror/Survival Level Design: Part 3 - Story and Environment

Horror/Survival Level Design: Part 4 - Relationship

Horror/Survival Level Design: Part 5 - Moral Decision

Level Design Worklfow Tutorial

Quantum of Solace Video Game Level Design

 

LEVEL DESIGN CHALLENGES

Gameplay and Flow:

Level Design Gameplay and Flow Challenge Guidelines April 2010

Level Design Gameplay and Flow Challenge Guidelines April 2010 - Update

Level Design Gameplay and Flow Challenge Guidelines April 2010 - Results and Winner

Image Reference Re-Creation:

Game Env. Challenge: Image Reference Re-Creation 1

Game Env. Challenge: Image Reference Re-Creation 1 - Submissions/Results

Game Env. Challenge: Image Reference Re-Creation 2

Game Env. Challenge: Image Reference Re-Creation 2 - Submissions/Results

11-Day Level Design Tutorials:

11 Day Level Design Process Overview

How to Create a Playable Level in 11 Days

11-Day Challenges:

11-Day Level Design Challenge 1 - 'Winter'

11-Day Level Design Challenge 1 - 'Winter' Progress

11-Day Level Design Challenge 1 - 'Winter' Completed

11-Day Level Design Challenge 1 - 'Winter' Winner/Runnerups

11-Day Level Design Challenge 2 - 'Rural Summer'

11-Day Level Design Challenge 2 - 'Rural Summer' Work in Progress

11-Day Mapping: Lighthouse:

Intro: Unreal 3 11 Day Mapping Challenge

Day 1: Unreal 3 - Idea, Research, Reference and Floor Plans

Day 2: Unreal 3 - Geometry and Modeling

Day 3: Unreal 3 - Geometry and Modeling

Day 4: Unreal 3 - Geometry and Modeling

Day 5: Unreal 3 - Texturing

Day 6: Unreal 3 - Texturing

Day 7: Unreal 3 - Lighting

Day 8: Unreal 3 - Lighting

Day 9-12: Unreal 3 - Sound FX, Lighting and Final Touches

 

LIGHTING TUTORIALS:

Coming Soon

 

PHOTOGRAPHY AND REFERENCE:

 

PRODUCTIVITY AND GOAL SETTING:

Monthly Level Design/Environment Art Focus

Few Things I Learned in Last 4 Years...

Part Time Level Design

8 Ways to Improve as an Artist/Designer

Making Difficult Level Design Decisions

How to be Highly Productive

Develop 30 Day Map Making Habit

 

TEXTURING:

Coming Soon

 

NEWS:

WoLD Survey: Level Design Challenges

WoLD Update #1

3D Environment Design.com Launch

Unreal Development Kit Released

Release of CryEngine 3

Call of Juarez: Bound in Blood Modding Tools

Left 4 Dead 2 Authoring Tools are Out

Left 4 Dead SDK is Out

Far Cry 2 Editor Tools Preview

 

UDK:

11 Day Level Design Process Overview

How to Create a Playable Level in 11 Days

UDK 11 Day Level Design Ebooks/Videos

UDK Basics Getting Started in 11 Steps Part 1

UDK Basics Getting Started in 11 Steps Part 2

UDK Basics Getting Started in 11 Steps Part 3

 

UNREAL 3:

How to Set Up Grid Spacing In Maya to Match Unreal 3 [Bonus Video]

Install Unreal 3 ActorX Import PlugIn for Maya

How to Import from Maya into Unreal 3 [Video]

How to Create Simple Particle Effects in Unreal 3 [Video]

 

WoLD CONTRIBUTORS TUTORIALS:

Sylvain Douce:

GDC 2010 Level Design Notes Part 1

GDC 2010 Level Design Notes Part 2

GDC 2010 Level Design Notes Part 3

GDC 2010 Level Design Notes Part 4

GDC 2010 Level Design Notes Part 5

Andy Purnell 'Nexusdog':

L4D1-2 Campaign Design; Why Less is More

Keith Garry:

Creating Custom Textures in Hammer Source

How to Create and Managing Visgroups

Alex Shaw 'Smog':

Detailing Buildings in Hammer Source: Part 1 - Roof

Andrew Searle 'OilCake':

Hammer Source Based Modeling in 'Propper'

 

View articles sorted by Month/Day/Year here

Receive 2 FREE E-Books

11 Day Level Design: How I Created a Map in 11 Days
Illustrated Guide: Unreal DM-OrionsForest

Level Design 11-Day Mapping E-Book - 2 Ebooks. PDF files.
- Over 80 pages of level design tips, advice and workflow
- You will also receive newsletters with exclusive content
- Check your email for confirmation and a download link.

Your information will never be sold or rented. I respect your privacy and I hate SPAM !

Subscribe to Newsletter:


MOST READ ARTICLES

NEW ARTICLES

Level Design Workflow Tutorial

L4D Mapping Tutorials

L4D2 Mapping Tutorials

How To Plan Your Next Map

100 Level Design Ideas
and Locations

Photoshop Illustrator Paths to Maya Environments

60-60-30 of Level Design Productivity

Call of Juarez 2
Level Design Series

UDK Basics Getting
Started in 11 Steps

Modeling Interior Environments in Maya Part 2/3

Crytek's Level Designer
Chris Kay Interivew

How to get a job with
Epic Games

L4D2/1: Visual Reference to Campaign Design

6 Steps to Basics of Silhouette
Environment Design

Silhouette Design
Game Environments

11 Day Level Design Challenge - Work in Progress

L4D2/1: Visual Reference Guide to Campaign Design

11 Day Level Design Challenge - Rural Summer

Game World Creation
with Inception

WoLD Survey: Challenges

WoLD Updates #1

How to Create a Playable Level in 11 Days

11 Day Level Design
Process Overview

UDK 11 Day Level Design

UDK Basics Part 1/3

UDK Basics Part 2/3

TOPICS

 

3D Environment Modeling

Architecture

Books and DVDs

Career/Getting a Job

Call of Juarez 2

Counter-Strike: Source

Design / Game Art Tutorials

Far Cry 2

Game Environment Design

Game Worlds

Interviews

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Level Design Tutorials / Tips

Level Design Challenges

Lighting & Texturing

Maya Level Design

News

Photography / Reference

Productivity & Goal Setting

UDK

Unreal Tournament 3

WoLD Contributors Tutorials

UDK© 11 Day Level Design

29 Ways to Become and Streamlined Level Design

How to Create a Full Playable Map from Beginning to End in 11 Days Using UDK©.

UDK© 11 Day Level Design is a complete level design system that covers the entire process of creating a full playable level using UDK©.

- 13 Ebooks (500+pages)

- 45 videos (3 hours)

 

 

Click Here for More...

2 Ebook Bundle Savings

29 Ways to Become and Streamlined Level Design

2-Book Bundle

29 Ways to Become a Better Level Designer

and

Streamlined Level Design

 

 

Click Here for More...

World of Level Design Tutorial Series

World of Level Design Twitter

 


Connect with World of Level Design Network

GameLevelDesign World of Level Design RSS

Alex Galuzin LinkedIn

World of Level Design Youtube

World of Level Design Steam