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Toolset to Becoming an Environment Artist and Game Level Designer
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TOP READ ARTICLES

Level Design Workflow Tutorial
How To Plan Your Next Map
100 Level Design Ideas and Locations
Call of Juarez 2 Level Design Series
11 Day Mapping Challenge: Start to End
How to Get a Job with Epic Games

 

Left 4 Dead 2 Mapping Tutorials Series
Left 4 Dead Mapping Tutorials Series
Modeling Interior Environments in Maya Part 2/3
Level Designer Chris Kay Interivew
How to Become a Level Designer Part 1 & 2
L4D2 Level Design Tips Part 1 & 2

Image Re-Creation Env Challenge 2:

WoLD March Game Env. Challenge:

Articles/Archives

View articles sorted by Month/Day/Year here

3D Modeling:

Modeling Interior Environment in Maya Part 1/3

Modeling Interior Environment in Maya Part 2/3

Modeling Interior Environment in Maya Part 3/3

Blocking In Level Designs in Maya

How to Set Up Grid Spacing In Maya to Match Unreal 3

 

Architecture:

Playing with Space and Light

NeoClassical Architecture

 

Books and DVDs:

29 Ways to Become a Better Level Designer

Streamlined Level Design

How to Create a Map in 11 Days

Illustrated Level Design in Unreal 3 E-Book

 

Career/Getting a Job:

How to Get a Job with Epic Games

 

Call of Juarez 2: Bound in Blood Level Design Tutorials:

Call of Juarez 2 Level Design Part 1: Tools, Support and Beginning

Call of Juarez 2 Level Design Part 2: ChromEd Interface and Navigation

Call of Juarez 2 Level Design Part 3: Creating Initial Environment

Call of Juarez 2 Level Design Part 3 BONUS: Terrain Workflow

Call of Juarez 2 Level Design Part 4: Object Props

Call of Juarez 2 Level Design Part 5: Custom Object. Maya to ChromEd

Call of Juarez 2 Level Design Part 6: Roads and Rivers

Call of Juarez 2 Level Design Part 7: Brush Tool and Forester

Call of Juarez 2 Level Design Part 8.1: AI, Waypoints and Fightnodes

Call of Juarez 2 Level Design Part 8.2: AI, Action Chains and Sensors

Call of Juarez 2 Level Design Part 8.3: AI Scripts and Triggers

Call of Juarez 2 Level Design Part 8.4: Overview of Actions and Behaviors

Call of Juarez 2 Level Design Part 9.1: Setting Up Objectives

Call of Juarez 2 Level Design Part 9.2: Setting Up Objectives and Quests

Call of Juarez 2 Level Design Part 9.3: Overview of Item Types

Call of Juarez 2 Level Design Part 9.4: Map Optimization and Class Types

Call of Juarez 2 Level Design Part 10: Publishing Your Map

Download the Entire Set of CoJ2 Single Player Videos

 

Counter-Strike: Source Tutorials

[Video] Case Study Environment Lights in Counter-Strike: Source

Counter-Strike: Source Case Study of Environment Lights

 

Design and Art Tutorials:

8 Ways to Improve as an Artist/Designer

 

Game Environment and Design:

Playing with Space and Light

IGDA Montreal Halo 3 Environment Presentation

 

Game Worlds:

 

Interviews with Level Designers and Environment Artists:

Level Designer Mateusz "Seir" Piaskiewicz

Level Designer Chris Kay Interview

Shane Petterson: Design Visualization

 

Left 4 Dead Mapping:

L4D2 Level Design Tips Part 1

L4D2 Level Design Tips Part 2

Installing L4D SDK Authoring Tools

Hammer Source Interface Overview

L4D World Player Dimensions and Scale

Creating Geometry: Basic Room Creation

Texturing Our Two Rooms: Texture Basics

Adding Props into our Environment

Adding Lights

Compiling/Running L4D Map

Environment Workflow Part 1 - Interior

Environment Workflow Part 2 - Exterior

Environment Workflow Part 3 - Exterior

Environment Workflow Part 4 - Skybox

Environment Workflow Part 5 - Textures

How to Create Simple Terrain/Displacement

Terrain Texture Blending Alpha

Creating Terrain Part 1 - Ground Floor

Creating Terrain Part 2 - Surrounding Mountains

Creating Breakable Glass

Creating Rotating Doors

Creating a Ladder

Creating a Skybox and Light Environment

Standard Elements: Weapons, Fog and Player Start

Creating a Rescue Closet

Navigational Meshes and Spawning Infected

Navigational Meshes Advanced

Creating a Level/Map Change Part 1

Creating a Level/Map Change Part 2

Creating Breakable Walls

Forcing Survivor Position Spawn

Create a Panic Event

How to Create Survival Gametype Part 1

How to Create Survival Gametype Part 2

Overlays vs Decals

Prop Overview

How to Create an Elevator Part 1

How to Create an Elevator Part 2

How to Create a Highlight Glow on Props

Create a Custom Movie Poster & VPK Part 1/3

Create a Custom Movie Poster & VPK Part 2/3

Create a Custom Movie Poster & VPK Part 3/3

 

Left 4 Dead 2 Mapping:

How to Create Scavenge Gamemode Part 1

How to Create Scavenge Gamemode Part 2

How to Create Survival Gamemode Part 1

How to Create Survival Gamemode Part 2

L4D2 Level Design Tips Part 1

L4D2 Level Design Tips Part 2

L4D2 How to Attach Breakable Glass to a Rotating Door

 

Level Design Tutorials:

L4D2 Level Design Tips Part 1

L4D2 Level Design Tips Part 2

Guide to Collecting Level Design Reference

Damnation's Concept Art to Level Design

Horror/Survival Level Design: Part 1 - Cliches

Horror/Survival Level Design: Part 2 - Anticipation and Pacing

Horror/Survival Level Design: Part 3 - Story and Environment

Horror/Survival Level Design: Part 4 - Relationship

Horror/Survival Level Design: Part 5 - Moral Decision

Level Design Worklfow Tutorial

Quantum of Solace Video Game Level Design

 

Level Design Challenges:

Game Env. Challenge: Image Reference Re-Creation 1

Game Env. Challenge: Image Reference Re-Creation 1 - Submissions/Results

Game Env. Challenge: Image Reference Re-Creation 2

11-Day Level Design Contest - 'Winter'

11-Day Level Design Contest - 'Winter' Progress

11-Day Level Design Contest - 'Winter' Completed

11-Day Leel Design Contest - 'Winter' Winner/Runnerups

 

11-Day Mapping: Lighthouse:

Intro: Unreal 3 11 Day Mapping Challenge

Day 1: Unreal 3 - Idea, Research, Reference and Floor Plans

Day 2: Unreal 3 - Geometry and Modeling

Day 3: Unreal 3 - Geometry and Modeling

Day 4: Unreal 3 - Geometry and Modeling

Day 5: Unreal 3 - Texturing

Day 6: Unreal 3 - Texturing

Day 7: Unreal 3 - Lighting

Day 8: Unreal 3 - Lighting

Day 9-12: Unreal 3 - Sound FX, Lighting and Final Touches

 

Lighting Tutorials:

Coming Soon

 

Photography and Reference

 

Productivity and Goal Setting:

Few Things I Learned in Last 4 Years...

Part Time Level Design

8 Ways to Improve as an Artist/Designer

Making Difficult Level Design Decisions

How to be Highly Productive

Develop 30 Day Map Making Habit

 

Texturing Tutorials:

Coming Soon

 

Tools and Utilities:

Unreal Development Kit Released

Release of CryEngine 3

Call of Juarez: Bound in Blood Modding Tools

Left 4 Dead 2 Authoring Tools are Out

Left 4 Dead SDK is Out

Far Cry 2 Editor Tools Preview

 

Unreal 3 Tutorials:

How to Set Up Grid Spacing In Maya to Match Unreal 3 [Bonus Video]

Install Unreal 3 ActorX Import PlugIn for Maya

How to Import from Maya into Unreal 3 [Video]

How to Create Simple Particle Effects in Unreal 3 [Video]

 

WoLD Contributors Tutorials:

Keith Garry:

Creating Custom Textures in Hammer Source

How to Create and Managing Visgroups

Alex Shaw 'Smog':

Detailing Buildings in Hammer Source: Part 1 - Roof

Andrew Searle 'OilCake':

Hammer Source Based Modeling in 'Propper'

View articles sorted by Month/Day/Year here

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MOST READ ARTICLES

NEW ARTICLES

Level Design Workflow Tutorial

L4D Mapping Tutorials

L4D2 Mapping Tutorials

How To Plan Your Next Map

100 Level Design Ideas
and Locations

Photoshop Illustrator Paths to Maya Environments

60-60-30 of Level Design Productivity

Call of Juarez 2
Level Design Series

Level Design Creation Guidelines

Modeling Interior Environments in Maya Part 2/3

Crytek's Level Designer
Chris Kay Interivew

How to get a job with
Epic Games

Game Env. Challenge Image Reference Re-Creation 2

Reference Re-Creation Challenge 1 Submission/Voting

Game Env. Challenge Image Reference Re-Creation 1

L4D2: Create Scavenge Gamemode Part 1

L4D2: Create Scavenge Gamemode Part 2

Hammer Source Based Modeling in Propper
by Andrew Searle

Detailing Building in Hammer Source Part 1 Roof
by Alex Shaw

Create Custom Textures
in Hammer Source
by Keith Garry

How to Create/Manage Visgroups by KeithGarry

TOPICS

 

3D Environment Modeling

Architecture

Books and DVDs

Career/Getting a Job

Call of Juarez 2

Counter-Strike: Source

Design / Art Tutorials

Far Cry 2

Game Environment Design

Game Worlds

Interviews

Left 4 Dead Mapping

Left 4 Dead 2 Mapping

Level Design Tutorials / Tips

Level Design Challenges

Lighting & Texturing

Maya Level Design

Photography / Reference

Productivity & Goal Setting

Tools & Utilities

Unreal 3

WoLD Contributors Tutorials

World of Level Design Store

29 Ways to Become and Streamlined Level Design

2-Book Bundle

29 Ways to Become a Better Level Designer

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Streamlined Level Design

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