Articles/Archives

3D Modeling:
Modeling Interior Environment in Maya Part 1/3
Modeling Interior Environment in Maya Part 2/3
Modeling Interior Environment in Maya Part 3/3
Blocking In Level Designs in Maya
Set Up Shelves in Maya for Level Design Modeling
How to Set Up Grid Spacing In Maya to Match Unreal 3
Photoshop Paths to Maya Environment Tutorial

Architecture:
Playing with Space and Light
NeoClassical Architecture
Constructivist Architecture

Books and DVDs:
29 Ways to Become a Better Level Designer
Streamlined Level Design
How to Create a Map in 11 Days
Illustrated Level Design in Unreal 3 E-Book

Career/Getting a Job:
How to Get a Job with Epic Games

Call of Juarez 2: Bound in Blood Level Design Tutorials:
Call of Juarez 2 Level Design Part 1: Tools, Support and Beginning
Call of Juarez 2 Level Design Part 2: ChromEd Interface and Navigation
Call of Juarez 2 Level Design Part 3: Creating Initial Environment
Call of Juarez 2 Level Design Part 3 BONUS: Terrain Workflow
Call of Juarez 2 Level Design Part 4: Object Props
Call of Juarez 2 Level Design Part 5: Custom Object. Maya to ChromEd
Call of Juarez 2 Level Design Part 6: Roads and Rivers
Call of Juarez 2 Level Design Part 7: Brush Tool and Forester
Call of Juarez 2 Level Design Part 8.1: AI, Waypoints and Fightnodes
Call of Juarez 2 Level Design Part 8.2: AI, Action Chains and Sensors
Call of Juarez 2 Level Design Part 8.3: AI Scripts and Triggers
Call of Juarez 2 Level Design Part 8.4: Overview of Actions and Behaviors
Call of Juarez 2 Level Design Part 9.1: Setting Up Objectives
Call of Juarez 2 Level Design Part 9.2: Setting Up Objectives and Quests
Call of Juarez 2 Level Design Part 9.3: Overview of Item Types
Call of Juarez 2 Level Design Part 9.4: Map Optimization and Class Types
Call of Juarez 2 Level Design Part 10: Publishing Your Map
Download the Entire Set of CoJ2 Single Player Videos

Counter-Strike: Source Tutorials
[Video] Case Study Environment Lights in
Counter-Strike: Source
Counter-Strike: Source Case Study of
Environment Lights

Design and Art Tutorials:
8 Ways to Improve as an Artist/Designer

Game Environment and Design:
Playing with Space and Light
IGDA Montreal Halo 3 Environment Presentation

Game Worlds:
The Game World of Alan Wake
Game World of Fable 2

Interviews with Level Designers and Environment Artists:
Level Designer Mateusz "Seir" Piaskiewicz
Level Designer Chris Kay Interview
Shane Petterson: Design Visualization

Left 4 Dead Mapping:
L4D2 Level Design Tips Part 1
L4D2 Level Design Tips Part 2
Installing L4D SDK Authoring Tools
Hammer Source Interface Overview
L4D World Player Dimensions and Scale
Creating Geometry: Basic Room Creation
Texturing Our Two Rooms: Texture Basics
Adding Props into our Environment
Adding Lights
Compiling/Running L4D Map
Environment Workflow Part 1 - Interior
Environment Workflow Part 2 - Exterior
Environment Workflow Part 3 - Exterior
Environment Workflow Part 4 - Skybox
Environment Workflow Part 5 - Textures
How to Create Simple Terrain/Displacement
Terrain Texture Blending Alpha
Creating Terrain Part 1 - Ground Floor
Creating Terrain Part 2 - Surrounding Mountains
Creating Breakable Glass
Creating Rotating Doors
Creating a Ladder
Creating a Skybox and Light Environment
Standard Elements: Weapons, Fog and Player Start
Creating a Rescue Closet
Navigational Meshes and Spawning Infected
Navigational Meshes Advanced
Creating a Level/Map Change Part 1
Creating a Level/Map Change Part 2
Creating Breakable Walls
Forcing Survivor Position Spawn
Create a Panic Event
How to Create Survival Gametype Part 1
How to Create Survival Gametype Part 2
Overlays vs Decals
Prop Overview
How to Create an Elevator Part 1
How to Create an Elevator Part 2
How to Create a Highlight Glow on Props
Create a Custom Movie Poster & VPK Part 1/3
Create a Custom Movie Poster & VPK Part 2/3
Create a Custom Movie Poster & VPK Part 3/3

Left 4 Dead 2 Mapping:
How to Create Scavenge Gamemode Part 1
How to Create Scavenge Gamemode Part 2
How to Create Survival Gamemode Part 1
How to Create Survival Gamemode Part 2
L4D2 Level Design Tips Part 1
L4D2 Level Design Tips Part 2
L4D2 How to Attach Breakable Glass to a Rotating Door

Level Design Tutorials:
L4D2 Level Design Tips Part 1
L4D2 Level Design Tips Part 2
Guide to Collecting Level Design Reference
Damnation's Concept Art to Level Design
Becoming a Level Designer and Environment Artist Part 1
Becoming a Level Designer and Environment Artist Part 2
Horror/Survival Level Design: Part 1 - Cliches
Horror/Survival Level Design: Part 2 - Anticipation and Pacing
Horror/Survival Level Design: Part 3 - Story and Environment
Horror/Survival Level Design: Part 4 - Relationship
Horror/Survival Level Design: Part 5 - Moral Decision
Art of Blocking In Your Map
How To Add Depth To Your Level Design
Level Design Creation Guidelines
Far Cry 2 Level Editor Tips, Links and Videos
Creating Unique Level Design Overviews: Photoshop Filter
100 Level Design Ideas and Locations
How To Plan Your Next Map
Level Design Worklfow Tutorial
Quantum of Solace Video Game Level Design

Level Design Challenges:
Game Env. Challenge: Image Reference Re-Creation 1
Game Env. Challenge: Image Reference Re-Creation 1 - Submissions/Results
Game Env. Challenge: Image Reference Re-Creation 2
11-Day Level Design Contest - 'Winter'
11-Day Level Design Contest - 'Winter' Progress
11-Day Level Design Contest - 'Winter' Completed
11-Day Leel Design Contest - 'Winter' Winner/Runnerups
11-Day Mapping: Lighthouse:
Intro: Unreal 3 11 Day Mapping Challenge
Day 1: Unreal 3 - Idea, Research, Reference and Floor Plans
Day 2: Unreal 3 - Geometry and Modeling
Day 3: Unreal 3 - Geometry and Modeling
Day 4: Unreal 3 - Geometry and Modeling
Day 5: Unreal 3 - Texturing
Day 6: Unreal 3 - Texturing
Day 7: Unreal 3 - Lighting
Day 8: Unreal 3 - Lighting
Day 9-12: Unreal 3 - Sound FX, Lighting and Final Touches
Unreal 3: 11-Day Mapping Challenge Beta Release
Unreal 3: 11-Day Mapping Challenge Final Release [PC] [PS3]

Lighting Tutorials:
Coming Soon

Photography and Reference
Abandoned Oklahoma Pictures
Doors Photos / Reference

Productivity and Goal Setting:
Few Things I Learned in Last 4 Years...
Part Time Level Design
8 Ways to Improve as an Artist/Designer
Making Difficult Level Design Decisions
Set a Deadline
60-60-30 of Level Design Productivity
How to be Highly Productive
Develop 30 Day Map Making Habit

Texturing Tutorials:
Coming Soon

Tools and Utilities:
Unreal Development Kit Released
Release of CryEngine 3
Call of Juarez: Bound in Blood Modding Tools
Left 4 Dead 2 Authoring Tools are Out
Left 4 Dead SDK is Out
Far Cry 2 Editor Tools Preview

Unreal 3 Tutorials:
How to Set Up Grid Spacing In Maya to Match Unreal 3 [Bonus Video]
Install Unreal 3 ActorX Import PlugIn for Maya
How to Import from Maya into Unreal 3 [Video]
How to Create Simple Particle Effects in Unreal 3 [Video]

WoLD Contributors Tutorials:
Keith Garry:
Creating Custom Textures in Hammer Source
How to Create and Managing Visgroups
Alex Shaw 'Smog':
Detailing Buildings in Hammer Source: Part 1 - Roof
Andrew Searle 'OilCake':
Hammer Source Based Modeling in 'Propper'
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