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Maya LT/Maya: Outliner, Hypergraph and Hypershade Explained - Beginner Tutorial Series 10/13

Category: 3D Modeling: Maya LT/Maya
September 12, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

As a game environment artist using Maya LT/Maya, there are 3 commonly used editors you need to know about. These are:

  • Outliner
  • Hypergraph
  • Hypershade

Let's cover what each of these do and what they are used for.

Continue to the Full Tutorial...

Maya LT/Maya: Custom Polygon Display for Game Environment Modeling - Beginner Tutorial Series 9/13

Category: 3D Modeling: Maya LT/Maya
September 12, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Custom Polygon Display allows sets visual preferences for how you want to view objects in Maya LT/Maya. Some of these options include backface culling, display normals, texture borders, open edge border and much more.

Many of these are very useful for game environment modeling.

Here are a few settings you need to know right now as you begin.

Continue to the Full Tutorial...

Maya LT/Maya: How to Properly Delete Vertices, Edges and Faces - Beginner Tutorial Series 8/13

Category: 3D Modeling: Maya LT/Maya
September 12, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Deleting Components such as vertices, edges and faces seems like a straightforward process. But there are a few issues with using Delete key that can cause problems, especially for edges.

Here is how to delete faces, edges and vertices properly.

Continue to the Full Tutorial...

Maya LT/Maya: Geometry Modeling Basics Exercise - Beginner Tutorial Series 7/13

Category: 3D Modeling: Maya LT/Maya
September 11, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

As you slowly become proficient in new software (3d modeling application, a game engine or level editor) you have to put the acquired knowledge gained so far into context of an exercise to better assimilate what you've learned.

Following exercise provides a framework to practice in.

It is important that you begin to master navigating viewports, becoming familiar with Maya LT/Maya interface for environment modeling and creating, moving, rotating, scaling, manipulating simple Polygon Primitives.

I can't stress enough how important it is to go through this exercises and maybe go through it a few times.

Repetition is key.

Continue to the Full Tutorial...

Maya LT/Maya: Snap to Grid, Edges, Vertices and Modify Pivot Points - Beginner Tutorial Series 6/13

Category: 3D Modeling: Maya LT/Maya
September 10, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Snaps and Pivots are probably the most important elements of game environment modeling that aren't mentioned enough to a beginner.

You have to be able to snap your geometry to grid and to other objects in the scene. This applies to nearly all models you create, especially when creating modular assets.

To do this you have to know how to snap to grid, vertices, edges and modify pivot points.

Continue to the Full Tutorial...

Maya LT/Maya: Viewport Viewing Options for Modeling - Beginner Tutorial Series 5/13

Category: 3D Modeling: Maya LT/Maya
September 10, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Each viewport contains a lot of various options to help you model geometry.

You only need to know a few to start with for game environment modeling.

Continue to the Full Tutorial...

Maya LT/Maya: Geometry Modeling Basics and How to Work With Polygon Objects - Beginner Tutorial Series 4/13

Category: 3D Modeling: Maya LT/Maya
September 09, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Geometry Modeling Basics covers how to create and manipulate Polygonal Primitives or other objects types in Maya LT/Maya.

You will learn how to:

  • Create polygon primitives
  • Move, rotate, scale and select objects
  • How to access object component mode for vertices, edges and faces
  • Shortcuts for vertices, edges and faces components
  • Name/rename objects

Continue to the Full Tutorial...

Maya LT/Maya: Guide to Mastering Viewport Navigation - Beginner Tutorial Series 3/13

Category: 3D Modeling: Maya LT/Maya
September 09, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Navigating viewports in any software has to become natural to the point where you aren't thinking which buttons to press.

In Maya LT/Maya there are 2 different navigation viewports you have to master - perspective and orthographic.

Continue to the Full Tutorial...

Maya LT/Maya: Interface Overview for Game Environment Modeling - Beginner Tutorial Series 2/13

Category: 3D Modeling: Maya LT/Maya
September 09, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Maya LT/Maya is a very extensive and complex piece of software.

You can use Maya LT or Maya to model, animate, UV, create shader, rig characters, render still shots, render full animations and much more. Maya also contains pipelines for particle FX and dynamics. In order to learn Maya as a game environment artist you have to ignore everything else and focus specifically on modeling game assets. Otherwise you won't have any time to do anything.

Disregard tools you won't use and focus on what is only applicable for helping you master Maya to model game environments.

So here is Maya LT interface overview you need to learn and know specifically for game environment art.

Continue to the Full Tutorial...

Maya LT/Maya: First Time In Maya LT And How To Set Up Projects - Beginner Tutorial Series 1/13

Category: 3D Modeling: Maya LT/Maya
September 09, 2016

The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. I've released this first Module completely free. It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist.

Anytime you are working in Maya LT/Maya you'll be working inside a Project. It is a specific folder that contains your project's scenes, textures, images and preferences. It is a way for Maya to organize your work and keep everything in one place.

Since this is your first time in Maya you will not have an existing Project to work in and will need to set one up.

You'll follow these same steps for any future new projects you work on.

Continue to the Full Tutorial...